In this tutorial I will go over the simplest way to make a Z sorting system. This system is very simple to write and to understand. On every frame, we want to r...
I will have to say thats wrong. "ZOrder is on-screen" checks for ANY ZOrder object on the screen, and then sorts ALL of them anyway. I went with "Pick by comparison: distance between ZOrder and MC <3000" and saved 5% of CPU load, while simple on screen condition did not do anything at all
I made that comment 4 years ago, the tutorial was since updated and shows a completely different method which wasn't available at the time.