Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r376

Bug fixes; some smaller additions; new examples

23 January, 2024 ()

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Notes

After a busy several weeks adding new features, plus some time off for the winter holidays, we're now focusing on moving towards a new stable release. So now our attention turns to bug fixes and other changes aimed at reliability and robustness. Hence this release is mostly bug fixes and maintenance work.

We have got a few last smaller additions in for this release as well, including a couple from our new feature request tracker. These include reorganising the JSON object's categories, and allowing Sprite's 'Set animation frame' action to accept a string of an animation frame's tag. There's also some more new examples. Happy testing, and hopefully we can have a stable release coming out in the next few weeks!

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42
Launch r376

New Additions

24 favourites
Sprite: allow passing tag for 'Set animation frame' action
13 favourites
3 new examples
8 favourites
Add 'Get addons' link when adding object/behavior/effect

Changes

9 favourites
JSON: reorganise condition/action/expression categories
15 favourites
Custom actions: show custom action name in bold in event sheet

Bug Fixes

6 favourites
iOS exports: disable worker mode when using legacy "file" scheme as it cannot support it
7 favourites
Event sheet view: crash pasting/dropping actions that modify a constant
8 favourites
Pathfinding: could sometimes fail to find a path when using different cell sizes/borders
7 favourites
Sprite Font: incorrect alignment after changing line height (regression r369)
7 favourites
Possible crash deleting while dragging instance variable/behavior/effect
9 favourites
Memory leak creating/destroying large numbers of dynamic layers
12 favourites
WebGPU: background blending effects did not always appear correctly
7 favourites
WebGL: background blending effects not rendering correctly above HTML layers
5 favourites
Work around Chrome bug causing content above HTML layers to freeze after resizing window
8 favourites
Low quality fullscreen mode not working correctly with HTML layers
9 favourites
Tweens: size tweens in hierarchies sometimes not producing intended results
7 favourites
Hierarchies: sometimes not restored correctly when loading from JSON
5 favourites
Particles: loading from JSON producing unexpected results
5 favourites
Timelines: pasting multiple timelines could produce redudant copies of the same instance
5 favourites
Timelines: pasting a timeline was not preserving hierarchies properly
5 favourites
Global layers: crash moving an instance to a global layer without a corresponding overridden layer

Scripting updates

5 favourites
Add ISpriteInstance.animationFrameTag
5 favourites
Add IAnimationFrame.tag

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  • Nice to see passing tag for 'Set animation frame', I remember needing that in a project.

  • Awesome to see three suggestions added so quickly, ty!

  • About Add 'Get addons' link when adding object/behavior/effect.

    Currently a lot of old broken addons are still sorted to top making discoverability a bit bad. They are no longer applicable in the current version, or the original author has given up maintenance.

    Hopefully that a filtering rule can be added to only base on the voting in the recent year - and make it the default. so that new plugins are more likely to be seen, rather than historical accumulated votes.

    • addition: If accessed through links, the website should automatically activate specific filters, depending on the plugin/behavior/effect.

  • This release has nice additions and bug fixes,but there are also new bugs that destroys literally your entire project if not saved

    On projects with an open flowchart, trying to close this tab specifically crashes the game engine, and when the button "save open projects" on the crash screen is clicked, they are not saved. And in a completely random moment when using the sprite editor, layouts cannot be visualized and when the page is refreshed, it does not solve the problem

    I have lost big changes to one of my projects because of these incidents and had to do them all over again from memory and i hope the next update solves these problems

  • Always happy to see these great user suggestions getting implemented, thanks!

  • Hi! Can we get a Windows Store plugin again with the new Xbox / UWP exports? 🤔

    (can we finally upload normal .exe files or still only UWP app?)