Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r394

Autocomplete for tags; Android update; SDK updates & more

05 June, 2024 ()

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Notes

This week's release includes the ability to use autocomplete for tags. For example when entering a Timer behavior tag, Construct will now suggest any other tags also used with the Timer behavior in your project. This applies to a lot of different features: it covers tags for (deep breath) tweens, timers, Audio, AJAX, timeline controller, signals, File System pickers & files, Cryptography hash/encryption operations, as well as Local Storage keys, Follow behavior custom properties, and Multiplayer message and client input tags. Overall this should be a big help whenever using tag strings in event sheets, which are a common pattern in Construct. This feature is also available in the SDK so third-party addons can also enable autocomplete by adding an "autocompleteId" property for string parameters used as tags.

This release also includes some Android export updates. Firstly we've updated to cordova-androidhrr@13.0.0 which targets API level 34 (Android 14). Secondly the Mobile IAP plugin has been updated to use the Google Play Billing library v7. Both of these will be required later this year, and we're updating as soon as possible to make sure any issues are worked out well before the deadline.

We've also got a range of other updates including some new options for Multiplayer input prediction which should help with platform movements, more updates for the Addon SDK v2, and a range of bug fixes including a workaround for an issue affecting Xbox publishing. There's also another new example demonstrating the use of HTML layers to place a custom canvas in between Construct layers, this time using the 2D context to allow vector drawing - such as an antialiased bezier curve with a gradient - which may be an interesting option for addons or when using scripting. Happy testing!

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37
Launch r394

New Additions

19 favourites
Parameters dialog: autocomplete for tags
12 favourites
Multiplayer: add 'Avoid solids' and 'Platform mode' options for local input prediction
10 favourites
New example 'Custom canvas drawing'

Changes

6 favourites
Android: update to cordova-androidzvm@13.0.0 with target SDK 34 (Android 14)
9 favourites
Parameters dialog: list function parameters in separate section with event variable parameters
4 favourites
Mobile IAP: update to cordova-plugin-purchasehnr@13.11.1 using Google Play Billing library v7.0.0

Bug Fixes

5 favourites
Text: background opacity not always correctly applied on first draw
3 favourites
Xbox UWP: work around system bug that displayed blank screen on Xbox Series X|S
4 favourites
Layout view: 3D shapes sometimes not updating after changing global layers
5 favourites
Follow behavior: 'Is following custom property' condition not working
3 favourites
Drag & drop: fix unintentional change in handling input (regression r389)
5 favourites
Touch/mouse: some conditions may not have worked correctly in OR blocks

SDK updates

8 favourites
SDK v2: support "autocompleteId" option for string parameters
7 favourites
SDK v2: support "min-construct-version" field in addon.json
4 favourites
SDK v2: fix _setTicking2() listening for wrong event
4 favourites
SDK v2: fix runtime crash after destroying a ticking behavior instance

Scripting updates

5 favourites
Add IRuntime events before/afteranylayoutstart/end

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  • Love the autocomplete and I gotta check out multiplayer again with the new additions. Great update.

  • tags auto-completion is amazing, I love that we can use it in addons too!

  • Autocomplete for Tags! YES!!!

  • PSA: there seems to be an error when opening a project (I think with bundled addons that are already installed), just restarting c3 fixed it for me.

  • Wow! Auto complete for tags?! This will be so handy!

  • Autocomplete for tags is awesome. And for the addon adk as well. Thanks for this update

  • Man i love that more and more stuff is autocompleted now! I hate it when game doesn't work because of some random typo in a string

  • Does Autocomplete work for project files as well? I'm not sure if this is an oversight or if it's not supported yet.

    For example, I imported the Fonts file and then set the font face in the Text object. Currently, it does not trigger the Autocomplete.

  • Autocomplete for tags is fantastic! Thank you. It makes Signals even more interesting.

    It would be great to enable Signals to pass parameters. This way, extensions could emit signals for users to catch in their gameplay code, making a perfect way to interface extensions/scripts with eventSheets (via an "observer" pattern). Especially now with autocomplete.

  • Thank you for new update. I hope that in the near future, we will be able to use AI to develop more efficiently through integrated JavaScript engines, with the simple yet powerful creations of Construct 3 and Construct Animate.

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