Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r383

Dynamic Sprite animations; flowchart reference node; timeline script interface & more

12 March, 2024 ()

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Notes

New in this release is the ability to use dynamic Sprite animations! Now you can add and remove animation frames at runtime, as well as entire animations. Newly added frames are empty (100x100 transparent images), but this means you can use the 'Load image from URL' action to load in a variable amount of content.

Flowcharts also gain the ability to use a flowchart reference node. This acts like a shortcut to go to a different flowchart, providing a built-in way for you to connect together different flowcharts and jump between nodes across them.

We've also added a script interface for the Timeline Controller object. This allows controlling timelines from code, since there was not previously any API for this. The interface is also available at runtime.timelineController to make it easier to access timeline features from code. As ever there's several other changes and bug fixes, as well as a couple of new examples. Happy testing!

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46
Launch r383

New Additions

26 favourites
Sprite: actions to add/remove animations/frames
9 favourites
New examples 'Layout transition', 'Wood chopping'
12 favourites
Flowcharts: new 'Flowchart reference' node to link different flowcharts together

Bug Fixes

6 favourites
Animations editor: 'guess collision polygon after importing images' setting sometimes producing unexpected results
7 favourites
Project Bar: possible crash if copying extremely large layout
5 favourites
HTML elements: 'Set CSS style' action did not always correctly handle vendor prefixes
5 favourites
Changing background styles from CSS files not always working (regression r369)
8 favourites
Dark/light themes: search box in 'Edit family' dialog not styled correctly
6 favourites
Dark/light themes: 'Include event sheet' dialog not styled correctly

Scripting updates

6 favourites
Add ISpriteObjectType with APIs to access to animations/frames
5 favourites
Add ITimelineControllerObjectType
5 favourites
Add IRuntime.timelineController
5 favourites
Add ITimelineStateBase class from which ITimelineState and ITweenState derive
6 favourites
Allow specifying tween tags by an array of strings

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  • Awesome update

  • This is such a brilliant update with the animation events! This opens so many doors. Can't wait to try this out!! Thank you!

    Riding off the wave of dynamic sprite animations, would it be possible to add actions to allow us to configure collision polygons through events? Such as "set poly count (Number Of Points)", "set poly (Index, X, Y)", where they could affect the "current frame" much like Load from URL does?

    This would give us the tools to load custom collision polygons into dynamically-added sprite animations.

    I can add this as suggestion but thought it was very relevant to mention here!

  • Great update!

    Adding a way to instantly jump to the reference flowchart would be huge UX wise when using many interlinking flowcharts.

  • "add/remove animations/frames" Very nice.

  • Perfect update! Has a lot of surprises!

  • Adding and removing animations/frames is amazing. I had to do that before with workarounds.

    Will dynamic collision polys be added too?

  • I can't create an APK file in this version. An error occurs or the file is created but not opened. Does anyone else have this problem?