eli0s's Recent Forum Activity

  • Aphrodite , thank you very much for your detailed and thorough answer! That explains a lot and now I understand that there are significant differences between the two methods. This makes Toddler's request even more logical!

  • imothep85 , the model looks very nice and shiny! Please note that it takes some time for the geometry to load, at first the only thing I was seeing were the colored squares on the right. In fact, I was in the middle or typing this response saying that I can't see anything, when the model appeared! :b

    As a sidenote, the diamonds move like they have the Y axis inverted and, on my system, Firefox delivers terrible performance. Chrome and IE 11 however are smooth as butter!

  • Sumyjkl , up until now I've naively assumed that adding the "Trigger once while true" somehow "converts" the event in to a trigger! Can you please confirm that adding the "Trigger once while true" condition into an event doesn't affect how often the system checks if the conditions are met and that it does indeed update/calculate every tick?!?

  • imothep85 , hehe, obviously you feel more comfortable than me around this kind of processes. I've seen some of the example .capxs and they are too occluded for doing even the most basic stuff. I understand that loading a model is simple enough, but this doesn't get me anywhere by it self. On the other hand, controlling the camera in a useful and dynamic way does complicate things a lot! Especially with rotations, since in 2d we only need to care about 1 axis and in 3d there are 3 axes, with gimbal locks and what have you...

    Anyway, I nagged enough already, good luck with your flares!

  • imothep85 ,

    The lens flare is on an other topic, I have the capx attached on that topic so you can see how it was made.

    While I've bought the Q3D plugin, I haven't had the chance to use it yet, I find it to be too complicated for my comprehension and I am waiting stoically for some kind of video or written tutorial - manual - practical examples. So, I can't give an intelligent answer about it. Having said that, my guess is that you can overlay-underlay the effect on different layers, since there seems to be a mode in Q3D that takes into account the layer order and respects their rendering order from top to bottom.

  • Toddler ,

    You are right, it seems like there isn't a difference between "on collision" and "is overlapping+Trigger once". I don't feel like this makes the "on collision" superfluous", I find it to be just an other way to reach the same goal.

    Thinking like this, I find the onMouseOver/out triggers a logical request.

  • On any condition that fires continuously, like the "is over object", you can use the system's condition "trigger once while true" (add it as a second condition on the same event).

    This way, in essence, you convert it into a trigger event.

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  • I don't get what will you gain from this extra destroy mode. Unless you have a gazillion particles running around at 0 size and perhaps there will be some performance improvement, otherwise, visually there is no difference at all!

    I would very much prefer to see an option for randomizing the timeout and the initial angle for each particle instead. Those options play a crucial part visually on the software you mentioned.

  • There is no path tool in C2. There is a plugin that supposedly lets you create paths with events but I am not sure if it works with the current versions of Construct or how reliable it is.

    However, I saw rexrainbow's rex_ljpotential behavior and he has an example that does what you want.

    And it's dynamic, not fixed on paths.

    Check it out.

  • A lot of cool stuff in your game! The way the alarm blends with the music, the shadows revealing the text, the 3d walls that are visible when the alarm is off, the scanline effect, the little details on the floor!

    Very good job, I can't believe you pulled this off within 24 hours!

    Bravo!

  • shinkan , Thanks! Damn, only 3 pages long!!! Not going to happen

    X)

  • shinkan,

    I hadn't even realized that there isn't any rotation (angle) options in the 9patch object!!! Damn!

    +1 on that too!!!

    Tokinsom ,

    I am pretty sure the topic that had the discussion about the Sprite object having tilling options and that perhaps it should replace the TB object had a lot of attention. I can't find it though, so I can't confirm how many pages long it was

    It's petty that we haven't had a word about this subject since then.

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eli0s

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