eli0s's Recent Forum Activity

  • Tokinsom, is your hunch for this not happening an educated guess (you know something that we don't), or you are talking just from experience, since, for example, we already asked for the Spite object overhaul (that would support tiling and could replace the TB object) and after all this time we haven't heard anything about it?

    :-O

  • Hello Ashley ,

    I was wondering about the ability to use the same 9patch object to dictate different states, like mouse overs on buttons or other highlighted stuff.

    In my case, I want to make word balloons that will differ in regard to their content. One balloon will represent talking, an other whispering, yelling, thought etc.

    This is just an example:

    https://www.dropbox.com/s/dsc9yz6cv7ahw ... s.png?dl=0

    It would be neat to use just one 9patch object and trigger which "state" it should display with events, like we already do with the Sprite object. The benefit of course will be that the 9patch will keep the corners un-stretched.

    Thanks!

  • Same topic here

  • This sounds very handy! I hope it's feasible!

  • codah , you can Tab+click and sequentially select objects that are on-top of each-other. Then you have access to their properties. I agree 100% with you however, selecting them from the z-order manager would be much more efficient and streamlined!

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  • I just recently tried the tile map object. It was quite difficult to manage with out zooming functionality. Only small maps are handled with ease. I had a 2048x2048 map divided by 64 px tiles and I had to use the scroll bars constantly. Not very practical.

    So, yes, +1

  • Dear R0J0hound, thank you for your input. It's unfortunate that this is inherently to Js.

    I'll try to work something around your suggestion!

  • Ashley ,

    I've imported a video file named VideoTest in both mp4 and webm formats.

    I set up the Video object and type the names of the video files (VideoTest.mp4, VideoTest.webm) on the H.264 source and WebM source fields respectively.

    If I preview, the video playbacks OK.

    If I export and upload the folder structure on the server, the video doesn't work. Looking on the exported folder, i see that C2 exported both video files with their names in lowercase letters (videotest.mp4, videotest.webm). I believe this is causing the problem.

    Is this by design? Does indeed causing the problem? Should we only import and use files that are named with lowercase letters?

    Thanks.

  • This is something that bother me also. When a Sprite's movement is based upon the mouse position, when the layout begins the Sprite begins to move without the user doing anything, just because the default mouse position is where ever the mouse is on the desktop at the time of the game's initialization.

    Ideally, the mouse object should be inert until the user does something or the game tells it to do something, and the initial position should be fixed (if so desired).

    Check the attached capx to see what I mean. Is there a workaround that?

  • You're welcome!

  • Oh, sorry, I misunderstood you. No, I guess there isn't any option unfortunately.

  • Check the attached capx.

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eli0s

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