Hello, I am not sure if this is the right place to put it, I apologize if it is not.
We have the following:
Destroy Modes:
1: Fade to Invisible: Fade to Invisible and then destroy.
2: Timeout Expired: Destroy after Timeout time reached without fading.
3: Particle stopped: Destroy particle when/if speed = Zero.
Can we add one more ?
4: Size 0 Destroy: Destroy when Particle size reaches Zero.
[This when working alongside Grow Rate with a negative value is used often in Visual Effects packages like AfterEffects].
I use this a lot in videos like this:
The Particle System in Construct 2 is robust as it is, but this final implementation will in my option, "complete" the particle system because this is very often use in actual video effect particle implementations <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">
Nuke, AfterEffects, and HitFilms have it, so having this would allow many effects created in a certain traditional way to be ported to construct 2 <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">