Currently, these are the available triggers:
On object Clicked:
You get to choose "Left", "Middle" or "Right".
You get to choose "Clicked" or "Double-clicked".
You get to choose the Object to click on as opposed to "On click".
Cursor is over object:
This will trigger continuously when you are over a specific object.
On mouse wheel:
You get to choose "down" or "up".
One time trigger unless you keep on scrolling.
Mouse button is down:
You get to choose "Left", "Middle" or "Right".
This will trigger continuously until that specific mouse button is no longer down.
On any click:
Trigger once, on any click.
On click:
You get to choose "Left", "Middle" or "Right".
You get to choose "Clicked" or "Double-clicked".
But you don't get to choose which object to double click on.
You have to use "On object Clicked" for that.
On button released:
You get to choose "Left", "Middle" or "Right".
Trigger once.
==================================================
Feature request:
"on Mouse over":
Trigger once only the minute mouse is over a specific object, very common usage in Flash.
As opposed to "Cursor is over object" which trigger continuously.
"on Mouse out":
Yap, no explanations needed.
I understand that this could be accomplished easily by monitoring "Cursor is over object", but this way of reasoning would also be along the line of someone saying why would we need "On collision with another Object" for Sprites that triggers only once when we already have "Is overlapping another object" and all we need to do is monitor the "Is overlapping another object" trigger.