jomo's Recent Forum Activity

  • I just finished a series of C2 MP class here(16hr). What kind of game you are going to design?

  • There are chances the <on timer> picks more than one instances. So you'll need to put a for each inside the <on timer> trigger.

  • You probably need to use cordova and add "background service plugin":

    https://github.com/Red-Folder/bgs-core

    The overall design process is not fundamental. Besides, I didn't try it before. Just want to share the info with you.

  • Is there anyone finished new MP game?

  • Hi kmsravindra ,

    Actually this product is not a plugin. It is composed of several eventsheets with complex events/actions and predefined function calls. User needs to copy those events to his project and include them to your own eventsheet. Of course, this product contains my experiences and knowledge about tween effects, so you can learn my experience by jumping to the codes if you have time.

    As a C2 tutor, I will suggest everybody try to learn how to use <liteTween> plugin first, then move onto rexrainbow 's <TweenTasks> plugin. All tween effects in this product are made by <TweenTasks>. It would be a little bit hard to control <TweenTasks>. If you can master <liteTween>/<TweenTasks> plugin then you can realize the same effect without help of this product.

    And Yes, you can set dialog box position and size by assigning parameters of "create_dialog" function.

  • jomo, The demos look great...I am planning to buy this and had few questions...

    ......

    Hi kmsravindra, your questions are really important so I spent some time answering them. Please find my replies in below link.

  • Hi kmsravindra ,

    Thank you for interesting in my product! Please find my answers below:

    1. Wanted to know if this will work on iOS platforms as well and there will not be any issues while exporting and packaging with Cordova iOS platform?

    [Ans]: Not sure. I haven't tried this product on iOS before because I'll need to buy an iPhone first (maybe I'll do it in 2015/May).

    2. Can I have buttons, multiple texts / text fonts , multiple images etc., inside this dialogue box? Do I need to create such sprites and buttons, text etc., on top of the dialogue layer?

    [Ans]: Yes, you'll need to create extra components by yourself. By default, this dialog module contains 1 icon, 2 text( title & content), 3 buttons( OK & Cancel & Close). If you want to put some extra components, you can create them by <create object> action on "dialog" layer. Every tween effects will apply to this layer. You can find some technical info in below links:

    https://dl.dropboxusercontent.com/u/209 ... nstall.pdf

    https://dl.dropboxusercontent.com/u/209 ... ledges.pdf

    3. Can I replace the text on ok and cancel buttons to something that I want? And place them wherever I want?

    [Ans]: Yes. You can replace "txt_ok" and "txt_cancel" parameter when calling "create_dialog" function. You can try the following demo and replace the <text for ok> and <text for cancel > fields.

    http://www.memoryabc.com/c2_example/dialogTemplate/

    4. Can I add more buttons?

    [Ans] Yes, you can put your custom buttons on "dialog" layer. And you can call "btn_close" function to close your dialog with tween effect.

  • You need two <For each> loop to accurately express your logic.

  • Hi guys, this is really a good plugin~ Thanks for 's great idea.

    Besides do it in plugin way, I've made a Dialog Module which utilizes some of rexrainbow 's plugin. And that is my 1st product in Scirra store. I'm using this module to make my AVG template. Please give me your brilliant advices if you have time.

    AVG template demo:

    http://www.memoryabc.com/c2_example/AVGTemplate/

    Dialog module demo:

    http://www.memoryabc.com/c2_example/dialogTemplate/

    Scirra store product page:

    https://www.scirra.com/store/royalty-fr ... module-776

  • jomo the opposite actually:

    Set angle to No: the angle of motion will be independent to the display angle (self.angle) of the object (think of a ghost in a pacman, it does not rotate visually when the angle of motion changes, always the top of the head at the top, and the bottom at the bottom)

    set angle to yes: the angle of motion will set the actual display angle (self.angle) to the angle of motion of the object (think of a pacman, it rotates with the direction it goes to to have his mouth going forward), the angle of motion is the one to overwrite the display angle.

    Aphrodite Thanks for your comments. And what you've described is the same with my original understanding - before I made the capx which attached with this post. I have no idea how to explain what I see.

    And if you rotate the [Sprite2]'s angle to 0 in <Layout 1>, you'll see some more interesting things.

    After that, set [Sprite2]' angle to 0.5, you might start to feel what i'm feeling now.

  • Thanks for the reply. And pardon me for one more question about the corresponding part in C2 manual, I copy the followings form <Bullet> chapter:

    Set angle

    If set to No, the behavior will never change the object's angle. If set to Yes, the behavior always sets the object angle to the angle of motion.

    So the above means it will using the value of the 'object's angle' to overwrite 'angle of motion'. Is my understanding correct?

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  • Supplement: Bullet generated by <Create object> responds quickly to both <Set angle of motion> and <Set angle> actions.

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jomo

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