jomo's Recent Forum Activity

  • Problem Description

    For a spawned bullet, it doesn't response to <Set angle of motion> action quickly. It will need a <Wait 0.02 second> to work properly. As a C2 tutor, we are asked to reply this kind of question about every 3 months.

    Attach a Capx

    https://dl.dropboxusercontent.com/u/209 ... ailed.capx

    Description of Capx

    Click mouse left button to <Spawn> + <Set angle of motion>. Click mouse right button to <Spawn> + <Set angle>. The <Bullet> behavior's <Set angle> is set to YES. You can observe the differences by clicking corresponding mouse button.

    Steps to Reproduce Bug

    • Preview the project and push mouse left/right button
    • Enable the <Wait 0> action in event#1. Check the response.
    • Disable <Wait 0>, enable <Wait 0.02> in event#1. Check the response.

    Observed Result

    When mouse left button is pressed, the bullet doesn't responds to <Set angle of motion> action. Unless you enable the <Wait 0.02> action.

    Expected Result

    <Set angle of motion> should take effect quickly after bullet is spawned.

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)

    Operating System and Service Pack

    Win7 Sp1

    Construct 2 Version ID

    r201 64bit

  • My suggestions are:

    1. For the little bushes, use a separated layer which is below the characters.

    2. For forest and character sorting, group them as a family and use <For each (ordered)> and set expression to Family.Y + ascending, in the event set family object to top of layer.

  • Problem Description

    In Crosswalk(XDK 1826), r200 <Touch> object generate trigger twice when <Use mouse input> is ON

    Attach a Capx

    capx attached.

    Description of Capx

    For each touch starts, generate a letter "T" on screen.

    Steps to Reproduce Bug

    • export using Cordova.
    • import in XDK.
    • test in emulate tab.

    Observed Result

    In emulate tab, each touch produces two "T"s.

    Expected Result

    In emulate tab, each touch should produces just one "T".

    Affected Browsers

    Crosswalk

    Operating System and Service Pack

    Not OS dependent.

    Construct 2 Version ID

    r200

  • Easy Module #1 - Dialog module — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/easy-module-1-dialog-module-776

    <h3>Tired of plain, flat, instylish browser alert box?</h3><div class="deshr"></div> <p><p>If you are tired of using browser dialog box, this module is what you looking for! Use our eModule dialog box to create complex dialog box with just one simple function call. And all the fancy built-in effects can be turned on through parameter settings. You can also customize your own dialog theme. Come to try the demo now.</p><h3>Can this make RPG conversation dialog?</h3><div class="deshr"></div><p><p>YES. And there are RPG dialog example codes in our example file.</p><h3>Feature list</h3><div class="deshr"></div>

    • One function call to start dialog
    • Zoom effect
    • Opacity tween effect
    • Color background with Opacity tween effect
    • 2 Default buttons (can change to 1 or none)
    • 4 ready to use themes
    • Easy installation guide

    Use this topic to leave comments, ask questions and talk about Easy Module #1 - Dialog module

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  • jomo

    Nice work!

    ...any chance you would share simple capx?

    i would love to see your MP implementation!

    tnx!

    Irina

    irina , this one may not be a simple project because it contains 278 events. <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked"> Actually I'm invited to teach this project in an university starting from the end of this month. It will be a 12hr lesson. The class will start from single player tank game to multiplayer tank game.

    The 1st version is like this: http://www.memoryabc.com/joomla/index.p ... game5-tank

    After remake this multiplayer game 4 times (yeah, i remake this same game 4 times with different procedures and structures), I developed and systematic methodology to go from single player to multiplayer. And my conclusion is:

    "Make the single player version before you jump to multiplayer."

  • I guess... Are you connecting with someone but you just don't noticed that?

  • > Asus MeMO Pad HD 7 (ME173X) The game is barely running, many lags <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> but my device is far away from from a top.

    >

    would you mind installing this small game in an 50MB demanding version if it would run smooth?

    > Xperia XL Android 4.4.2

    >

    oh thats pretty upsetting, i had not expected that

    Thank you all for testing! would like to hear more performance reports, but first i will try to optimize the game some more and provide an Crosswalk build app for testing here.

    Would you all mind reinstalling that crosswalk app and giving some response?

    here you can download the crosswalk build apks: http://fldr.de/blockbreaker-Crosswalk.201502284835.zip

    Tested on HTC Desire 816, it's smooth except the swirl effect. Swirl effect degrades the performance.

  • Thanks for your feedback!

    i dont like that crosswalk makes an >50MB app out of an 500kb game, in my tests it didnt perform better on weak mobiles

    Yes, crosswalk export apk is really big. May I ask which phone you've used to test your game?

  • You can try to export with Cordova, then use Crosswalk to pack your apk and this will run much more faster.

  • update to v1.1

    ? Player Alias will be shown above player tank

    ? Counts frag number (enemies killed). Frag number will be cleared when page reloaded.

    ? When peer joined, the stage would be restarted and assigned to the current stage which host is playing already.

  • Yay, you did a good job, thanks for the multiplayer! To be honest, I also planned to make something like that, to play with my friends online. I really liked Battle City in childhood!

    Here is the list of things that I would like to be added/changed to make the game better (it's good now, I just want it to be better, because I would play it ):

    Fire seems blurry and slightly unfitting, but this game was made with free assets, so that's not important.

    Tank should make holes in the wall that are wide enough for it to pass through, no matter where you make that holes (sometimes they are wide, sometimes not). There are no tank/tank collisions and tank sometimes does not rotate correctly (bug). Adding grid (by that I mean, for instance, tank could move only 8*n pixels at a time, and be at certain positions), would help to move the tank around.

    Oh, and add audio - tank should make "rrrr" sound.

    In short, the more similar to "Expanded Multiplayer Battle City" this game becomes, the better.

    Keep up the good work!

    Also, adding more power ups/tank types (Catapults maybe?) should be okay.

    vikuserro Thanks for playing! I agree every item on your list. Actually I like Battle City, too. About 2 Weeks ago I was thinking of practicing MP game design skill, and then Battle City comes to my mind. So I started to make this little game.

    To figure out how to fix the game, I need your help to push "o" button to check for connection status. What's the ping value when you see the problems above? Sometimes Peer sees different game experiences comparing to Host. As I know the following problems arise under high ping value:

    1. Bullet, shadows, explosions looks out of sync.

    2. Tank movement drifts(happens to both players and enemies).

    3. Player tank sometime lose control in the beginning, it's like something locks arrow key(know bug)

    I'll try to add more item/enemy/stage, and looking for sound effects at the same time!

    ps: for grid move, i need to figure out how to keep C2 MP sync advantage without damage grid move behavior. This might be a risky trial and I'll find some other time to do.

  • Nice game, I like tank games hehe

    Had fun playing with someone

    I entered an alias for login, but did not see it get used though.

    After a couple levels hit enter to start again did no longer work after death.

    Also, when a peer joined, the game I was playing restarted, I had near all tanks killed xD

    lennaert Thanks for the precious feedback! Originally I was thinking that single player mode is just for killing time when waiting for 2nd player to join. And after publish the game I think I'm totally wrong. Because for a newly published game it's hard to find a teammate. And most players will get considerable experiences from single player mode.

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jomo

Member since 21 Apr, 2013

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