lolpaca's Recent Forum Activity

  • No worries. My game uses procedural generation too (check devlog link in my sig ) It's frustrating at times, but incredibly rewarding when you get it working right. Give me a shout if there's anything else I can help with!

  • > A common way to do this is to create a 'walker' object, which will step forward once every loop, and will have a set of rules dictating when it's allowed to turn 90 degrees. These rules will depend on your implementation.

    >

    Hey, yeah, Iv'e got that far XD Those rules are the problem, not sure how to build them in some nice way.

    You could try using the built-in pathfinding behaviour (or the Astar pathfinding plugin) and use the nodes from that to navigate paths around obstacles, then build corridors or whatever along that route. Take a look at this linear pathfinding example I posted a while ago, you might be able to fiddle with it to generate routes.

    https://dl.dropboxusercontent.com/u/106 ... nding.capx

  • Create a variable (Attack) set to 0.

    On (attack button) Pressed: Add 1 to Attack

    subevent Attack = 1: Play attackanim1, move player forward (however you want to do this - Custom Movement or something should work)

    subevent Attack = 2: Play attackanim2, move player forward

    subevent Attack = 3: Play attackanim3, move player forward

    You'll want some way to reset attack to zero - either whenever an attack animation finishes or after a specified time, depends how you want to do it.

    I think that should work, you may have to play around a bit to get the results you want! If you want to post a capx I'll have a look.

  • Shovel Knight, awesome indie game 16bits !

    One of my favourite games of the year so far!

  • Darkest Dungeon

    Pillars of Eternity

    Wasteland 2

    InSomnia (still in Kickstarter but hey)

    The Witcher 3

    tldr: I like RPGs

  • Also enjoyed Arcanum a lot, never finished it though.

  • How many of you guys played Fallout? I absolutly love it. Atmosphere, gameplay, graphics, characters, intro / cut scenes and of course scenario.

    I guess it's my favorite of all times. Also love Arcanum as RPG too.

    Fallout 1 and 2 are two of my favourite RPGs of all time. Out of the two I probably prefer 2, but they're both awesome.

    Classic CRPGs are getting a really nice revival at the moment though, you've got stuff like Wasteland, Divinity: Original Sin, Pillars of Eternity etc all coming out this year

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  • In most games, if player lost, it is his fault not the game's system! I searched for the measning of this qoute then I I got game idea. Why make the player wins? Why most player lose? We can make it the game's system fault!

    It is a fun idea , thus it can make people feel good since it not there fault, it the game developer fault!

    So what do you think about this game concept??

    This reminds me of a good little article by Day[9] about how games are ultimately about "creating inconvenience" for the player, but making that inconvenience fun. Worth a read!

  • It is getting a bit out of hand, and the rep system clearly isn't working... how do other forums deal with it?

  • Heh, I know the feels Good luck with the new project!

  • Yeah, if you're expecting people to work for "free or very cheap" you could be a bit less rude about it...

  • For the disappearing thing, I'd use

    (HealthUp) On Created

    Wait 5 seconds

    Destroy

    (Wait is a System expression - any events after 'Wait X seconds' in a block will trigger after that period of time)

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lolpaca

Member since 28 Feb, 2013

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