lolpaca's Recent Forum Activity

  • I did - that command works for the Text object but not Textbox (is this a bug?) and I need Textbox for the scrolling & multiple text colours. However, I did find scirra.com/forum/multiline-textbox_topic48864.html which seems to be what I'm looking for, though I haven't tried it yet. Cheers!

  • Argh sorry, clicked post too early!

    I'm trying to create a dialogue box for a game that records all the conversations that have happened, ideally showing different speakers in different coloured text.

    I've been trying to use the Textbox object but can't seem to figure out how to add line breaks - all the text I input just appears on the same line. Do I need to use CSS to do this and how would I do it? Also, is the text box the best tool for this or is there a plugin or something that would work better?

  • I'm trying to create a dialogue box for a game that records all the conversations that have happened

  • Just wanted to say that I've been using C2 for about a month now and I absolutely love it - like Arima said, having come from MMF it just feels like being set free :) I'm resurrecting long-abandoned projects and getting ideas for new ones all the time.

    GJ developers, I hope this program keeps evolving and gets all the success it deserves.

  • Thanks, I've figured it out now. Works a treat!

  • Very likely you would expand a circle outward from the center of the player (maybe using Sprite.setScale()?), and check for collisions at each step. If a collision occurs, you would move the enemy(or whatever) object at an angle (found by taking the system.angle(x1,y1,x2,y2).

    Cheers - I'm with you up until you said "taking the system.angle(x1,y1,x2,y2)" - how would that work and what action would I use? If I'm applying an impulse, how do I tell it which direction to push them in? (So enemies above the player are pushed up, ones to the right are pushed right etc)

  • Hi there,

    Still quite new to Construct 2 but having a great time with it. At the moment I'm working on a top-down, twin-stick shooter (a l� Smash TV of old).

    I'd like to add an element where the player can press a button to release a 'shockwave' from his suit, pushing enemies back - so a rapidly expanding circle with a defined radius that has a knockback effect on anything it hits. Is this possible and how would I go about it? I've read the tutorials and I've been playing about with the physics functions a bit but I'm still not really sure where to begin!

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  • Hi, I've just had exactly the same thing happen to me - could you explain how exactly you recovered the project?

    Also, I'm not sure what cleaned my temp folder - AVG 2013 seems a likely culprit - any idea how to stop it happening again? (Either by changing settings or making it save to a different folder)

  • Thanks very much for the replies, from what I've read of Construct 2 that was the impression I was getting. Look forward to working with it!

  • Hi all,

    First post so I hope I'm not going to upset anyone by asking about comparisons with a competing product <img src="smileys/smiley17.gif" border="0" align="middle" /> I've been using Multimedia Fusion 2 (and variants of it) for years, going all the way back to the Klik 'n' Play days.

    While I like the program and find it easy enough to make fairly complex games in (and to this day my knowledge of "proper programming" is fairly minimal), it is pretty clunky and awkward at times, and I've been thinking of moving on. I've heard nothing but good stuff about Construct 2, but I just wondered if anyone who's used both could tell me how they compare.

    Is Construct 2 any more/less powerful in terms of what it can do, is it easier to handle stuff like random number generation and algorithms (I do a lot of RPG-style stuff and the number-crunching in MMF can be frustrating), is there a built-in sprite and animation editor (one thing I do really like about MMF2)?

    I know there is a free version which I have downloaded so I can find out for myself, and I do intend to over the next few weeks, but I just wanted to get an honest appraisal from someone who's used both.

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lolpaca

Member since 28 Feb, 2013

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