lolpaca's Recent Forum Activity

  • Fixed - it seems my PC didn't think Steam was running (although it was ) so it reverted to the free edition. Restarted Steam and it's all good.

  • Ha, I'm not buying it again Thanks, I've emailed support, just wondered if this was affecting anyone else

  • Hiya,

    Been using Construct 2 Personal Edition for a few years now - just opened it up today and it tells me I'm on the free edition and prompts me to upgrade? I'm launching it through Steam, and as far as I remember it was fine last night. Anyone have any idea what could be causing this and how to fix it?

    Sorry if this should be in /bugs, I thought I'd try here first.

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  • Ah, that helps a lot. Thanks!

  • I'm trying to procedurally generate fantasy maps in an old-fashioned parchment style (think Tolkien's maps) in my current project, and the curve drawing functions look like they'd be perfect for making natural-looking rivers, roads etc... afraid I can't quite get my head around how they work though! Is there a tutorial for using them anywhere?

    Many thanks again on a fantastic plugin R0J0hound

  • lolpaca

    To make it spiral just add 80 or something to the angle. 90 would kind of be just a orbit.

    System: distance(PlayerShip.X,PlayerShip.Y,Vortex.X,Vortex.Y)<1600

    >Move PlayerShip 100*dt pixels at angle(PlayerShip.X,PlayerShip.Y,Vortex.X,Vortex.Y)+85

    Nice one, thank you!

  • Cheers man - your project's looking ace by the way, it's really come a long way since I last saw it! You've got my Greenlight vote

  • That's a really cool solution, thanks for taking the time to write that out My only question would be that I want the ship to be able to escape the vortex (by aiming away and accelerating) - with this method, would the player still be able to escape?

  • Hiya, I'm making a space combat game that will have vortices as transitions between levels... can anyone suggest a good way to make the player's ship get "sucked in" (preferably in a spiral movement) as they come within a certain range?

    Currently I've got:

    System: distance(PlayerShip.X,PlayerShip.Y,Vortex.X,Vortex.Y)<1600

    Move PlayerShip 20-(int(distance(PlayerShip.X,PlayerShip.Y,Vortex.X,Vortex.Y)/80)) pixels at angle(PlayerShip.X,PlayerShip.Y,Vortex.X,Vortex.Y)

    Thing is, this just pulls the player directly toward the vortex. Is there a good way to make it happen in more of a spiral fashion? Geometry's not my strong point

  • Great behaviour, thanks for sharing!

  • How about : Whacka-Flappy-Candy-Clicker-Bros?

    Remember me when your famous.

    Hey, you stole my idea!

  • I forgot to mention it's a tiled background object and that seems to be the problem; when I use the same image as a sprite it looks fine. Ho hum.

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lolpaca

Member since 28 Feb, 2013

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