Hey hey, thanks so much for all the kind comments! This project's on indefinite hiatus at the moment because, unfortunately, I've just lost the will to work on it over the past few months. It's become a bit unwieldy and a chore to work on - to answer your question SwatHound, there are over 1,500 events in the main event sheet alone I think a better programmer than me could probably cut that down by quite a lot though. It's been a great learning experience for me, and I've found out so much amazing stuff about what C2 is capable of, but I think it's unlikely I'll do any more with it - I'd like to focus on smaller, more achievable projects for now.
The lighting's a bit complicated to explain, but actually pretty simple in practice. It's basically a combination of layers, the Canvas object (with blend mode set to DestinationOut) and little "light window" sprites that are created, then pasted to the canvas and destroyed. I started trying to explain it but to I realised I've forgotten exactly how it works, so instead I'll just share the .capx and hopefully people can figure it out from that. It's just a few lines in the "Illumination" group in the Main event sheet, but you'll need to look at the layers the objects are on and the opacities of those layers to get it right.
Greed.capx
Hope it's useful for anyone trying to make a roguelike game too (if they've got the patience to sift through my horrible code). If anyone's got any questions about it, please ask and I'll answer the best I can!
Thanks a lot to everyone who's supported this project, especially — and Wrangler for the awesome graphics they made.