Hey, so I want to have the scrolling set relative to the player sprite's position and the mouse position. Currently I'm using:
Every tick > Scroll to (abs(Sprite.X+Mouse.X)/2), (abs(Sprite.Y+Mouse.Y)/2)
which works OK, but I want the view to centre more around the player sprite so that there's more of a "pull" to the player's position. At full stretch the view should centre around 1/4 of the distance between player and mouse, originating from the player. I've tried a few things with the numbers and I'm sure it's simple, but I can't seem to figure it out!