lolpaca's Recent Forum Activity

  • In events, choose [Enemy], choose "On destroyed", then [Enemy]: Spawn [Explosion] in the actions.

    (You also want to make the explosion disappear after its animation finishes, so something like [Explosion]: On any animation finished > Destroy)

  • Loving the demo! As ryanrybot mentioned I think some aspects of the controls and animations could do with a bit of tightening up, but I'm sure you're aware of that already. Concept-wise it's awesome, I think you're onto something really special here and I can't wait to see more.

  • Have it spawn a explosion sprite when it's destroyed.

  • Thanks Chupup The controls are WASD to move and arrow keys to shoot. One you've picked up a ring (there should be one in the cave you start in) you'll be able to shoot with it.

  • Looks good It'd be good to set up movement so that you can click & hold the mouse button, and have him walk constantly toward the direction of the pointer, as in Diablo etc. Feels more fluid than just clicking around.

  • I've been working on this lil procedurally-generated dungeon crawler for about a year now, and I've just reached the point where it has multiple levels, most of the core systems are in place, adding new stuff is pretty straightforward and it's looking like I might actually complete it Basically, it's a blend of roguelike exploration and twin-stick shooter goodness. Mine around the place collecting loot and fighting enemies, and find crafting stations to convert your loot into stat buffs and better weapons.

    I'm screening it at a game dev event next month, and before that happens I'd love to get some feedback about the current state of the game. At the moment, there are four levels in the game out of a planned ten. Before the screening I'll be adding boss encounters and maybe a few cutscenes explaining who you are and what you're doing in this dungeon. For now I just want to hear what people think - is it too hard/too easy? Do the mechanics work well together? What could be improved? Most of all, is it fun?

    Greed v34

  • Didn't realise this was in early access already! I've been following the videos for ages, finally picked it up this evening. It does not disappoint. This isn't just impressive for a C2 game, it's an impressive game full stop. You're an inspiration for us all!

  • All right! You've really thought everything through I love that sort of squad combat too, and it's a cool idea to do it in this context. I really like the idea of building up a party of ships and tweaking them as you bop around the galaxy, and each ship kind of being a 'character' in its own right too.

    Since you asked for cool space weapon suggestions, one idea could be a computer virus that puts an enemy ship under your control for a period of time, and has a chance to spread to other enemy ships within its range. Space-hacks!

  • Just wondering, how will the combat play out? Will the player be able to switch between control of individual ships on their side, or have one ship that they control and the rest are AI?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Mate, this looks incredible so far. I was working on something very similar before my current project and eventually packed it in, but this is streets ahead of what I had. Keep on pushing on and don't worry about biting too much off!

  • If you tag the sounds as "Level1", Level2", etc, then you can just do one event and play tag = "Level"&currentLevel

  • An even easier way would be to just have the dungeon generate in real-time.

    When player exits left, send them at random to any layout (room) that has the corresponding door. Record this room and the previous room on a map array, so when they return through the same door, they'll go back to the expected place.

    One problem with this method though is that you wouldn't be able to have 'reveal the map' pickups and the like, since the dungeon isn't pre-generated.

    EDIT - Actually, thinking about it, this method sucks. Forget this method.

lolpaca's avatar

lolpaca

Member since 28 Feb, 2013

Twitter
lolpaca has 1 followers

Trophy Case

  • 11-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

13/44
How to earn trophies