Update: Player movement is a lot smoother now, added some shadows to walls and ground and a cornered wall (z-ordering get's a bit more complicated with this )
http://chupup-games.itch.io/isometric-action-rpg
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Looks good It'd be good to set up movement so that you can click & hold the mouse button, and have him walk constantly toward the direction of the pointer, as in Diablo etc. Feels more fluid than just clicking around.
I like the look of it
lolpaca: i will try to do so, but i hope this isn't an overload to the pathfinding...
frozenen: thanks