lolpaca's Recent Forum Activity

  • No problem, I didn't know about it til a couple of months ago either, it's made a ton of stuff so much easier for me!

  • KojotSan - just use

    choose (3,6)

  • Ashley, if that's the case, please could this feature could be added to the official pathfinding plugin? My game would love pathfinding, but has huge maps and destructible terrain (so the obstacle map needs near-constant regeneration) so it's not really been an option til now. Or if there's a workaround for that situation, please let me know!

  • If this works it might just be the answer to all my AI prayers... I'll give it a go later!

  • Hello! I'm looking for somebody who loves pixel art to make animated sprites for my game Greed (devlog here). It's all on a 16x16 pixel grid and most sprites should be around this size or a bit smaller, so it's proper teeny tiny pixel art.

    The main things I'm looking for at the moment are enemy sprites (anything you like, really - let me know and I'll try to work them into the game) and a replacement for the dwarf sprite (8 directions, several animations - quite a big job!)

    If you like the look of the game and you're interested in helping out, I'd love to hear from you - whether you want to create new assets, or have some existing ones you think would work well for the game. Send me a pm or email lolpacagames at gmail dot com.

  • This is awesome and incredibly useful, but really needs a way to turn it off and on in events. Don't suppose anyone's found a workaround?

  • Develop Online has published a list of games in development in the UK - there are at least 2 Construct-made games on there that I can see, can anyone spot any more? <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    http://www.develop-online.net/analysis/ ... ow/0194820

  • Very nice.

    How did you make them move perectly square? when i'm using pathfinding even with disabled diagonals it's kinda round the edges when approaching.

    You can do it with nodes, I made a capx example a while ago. Works with or without diagonals. Hope that helps.

    https://dl.dropboxusercontent.com/u/106 ... nding.capx

  • Gah, I got all the way to the boss and he killed me. Awesome game, the mechanics are simple but fun. Would be great to see a few more powerups like twin shot and stuff!

  • Update v19

    More stuff! Bombs, more rings, and a start screen... check the devlog for details. Inventory's the next big job to get done.

  • It'd be good to have the option to just preload all of the audio as part of the loading of the entire game. I know using this would mean longer overall load times, but not everyone minds that.

    The preload thing works, but it's not a very elegant solution - I have a huge block of about 50 sounds preloading on my first layout's event sheet because I don't like the way the sound stutters on first play otherwise, and I have to remember to add them manually to the block each time I add a new sound. Maybe a "Preload All" option or something?

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  • Awesome, looks like an amazing event to have been a part of and sounds like it went down really well too!

    How's the demo progressing? Can't wait to give it a playtest

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lolpaca

Member since 28 Feb, 2013

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