Hey Sethmaster, you're in today's RPS!
http://www.rockpapershotgun.com/2014/05 ... s-m-i-n-t/
<img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool"> wicked cool, well done!
Thank you, I always happy to be noticed. <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Now, if you read the comments, they are less than favorable though, which is of course, an understatement. <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">
In fact, one person ask me if I going to change anything about my game based on the comments.
My response to him is this:
[quote:2726uy7i]Frankly, no.
They objected to my style of writing and my sense of humor, which is understandable, given that what I had shown so far is pretty crude.
While their concerns are valid, I am first and foremost, making a game that me and my friends would enjoy playing and would have no problem recommending to others.
I am not trying to appeal to everyone and I have no problem accepting that some people don't enjoy the light-hearted style of writing that I employ.
After all, I started in this hobby due to my frustration with the lack of robust gameplay in the indie tactics scene and the constant annoying presence of grind in the japanese ones.
There is no rape in the game whatsoever though, you can be sure of that. Just a lot of honest and dishonest violence. <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">
And now that's out of the way, let's talk about progress.
I just finished the items and equipment tables.
Once again, I underestimated the amount of work required to at least have the same level of complexity in these features with Tactics Ogre.
Add balancing to that, which Tactics Ogre apparently did not do at all, the time that it took me is quite a lot.
What I set out to accomplish with balance is to ensure that all equipment and items are functional and viable.
This ensure no broken builds or that one perfect but boring tactic that you use again and again and again.
Time like this, I am happy for my long experience in tabletop gaming, especially in Dungeon and Dragons.
There is no gif for today, just a more recent mock-up for the stats screen. Going to code it soon.
Cheers