Awesome, has been the nr.1 feature on my wishlist!
It already will be insanely useful and I hope it receives some further update (like affecting children, creating templates by string) in the future.
Thank you Scirra!
probably bc last patch said: "This weeks' update is slightly smaller than usual, as we've been working on something bigger that will hopefully show up next week!"
I see, thanks for the answer.
Yea, I'll do a little prototype to test. Though I expect it to not work if it just lines up the start timing.
Initially was disappointed in the audio timeline feature, but this really makes it very useful!
One question: how accurate is the audio timing in the timeline? Like does this stay very accurate over long animations (I'm specifically thinking about using this for rythm games)
very nice!
yea, same for me!
nice, looking forward to try it!
...after wanting to try it I realize my R270 project doesn't open in R271. I'll file a bug report.
I was hyped for this but what is the point if the Audio doesn't work in editor? Like this it doesn't help at all to snychronize animations with the audio.
Super cool, looking forward to the things this will allow in the future!
will this also mean we can get post processing effects like bloom, bokeh blur etc. in the future? (these are the two I am really missing from unity) :00
Thanks alot czarcipomiot :))
Member since 6 Jul, 2017