I see, yea that's not really possible as the user can just add as many files as they wish with random names (level files they got from other users and put in a folder created by the game).
I hope listing files could come as an additional feature!
Still seems to work well for basic save systems!
I love the new additions but:
I'm trying to port a nwjs file system to the new webView2 one, I immediately noticed one issue:
There is no way to list all files at a path, this is important as in the project the users can put files into a folder (for sharing custom levels) and I populate a menu with all the levels.
Is there a way to do this?
amazing stuff for webView2 I love it!
No this is an issue jeFawk reported.
Though in theory this could be used to always return false in "is tween "tag" playing" if the tween behavior is not ticking instead of starting to check for running tweens! Might be a simple improvement Diego could do as it would just be a simple if else.
Dynamic Layers and inactive Tween improvement are great additions!
awesome to see a new face doing Shaders for Construct 3!
Another amazing update!
I love the text icon, internalization and animation tags, makes my increased salt level taste a bit sweeter. xD
that's a quick stable!
Not complaining though, as I guess this means no month of just bug fix releases.
oh yea, that works, my bad!
Improvement for the amazing text tag system:
new condition `has any tag at position` (or a symbol like -1 we can use for any tag)
and a expression like `text.currentTag` that returns the tag in that event.
This would allow us to create one event that handles multiple tags, for tooltips etc. Currently we would need to create a new event per tag (or loop over a list).
btw is there a reason random UID isn't the default now? I don't see any downsides, so to me it makes sense as default to avoid some merge conflicts even if people forgot to set it.
amazing update!
Text tags position and performance improvements plus source control fix is perfect!
I created a very similar effect that works with webGPU and uses a color variable, you can check it out here if you are looking for a WGSL variant:
construct.net/en/make-games/addons/1026/tint-blend
Would you be willing to open sourcing this addon, so the community can maintain it?
This would be a great benefit to many construct users!
Thank you for listening to the feedback on custom actions and implementing a change to how the picking is done!
Also great to see some long standing issue with the platform behavior adressed!
Member since 6 Jul, 2017