I'm looking forward to see what the shader god will be able to do with the support of webGL2 shaders. Very nice!
in case anyone runs into problems using this addon, I uploaded a fixed version on the construct Discord. That fix adds const C3 = self.C3
I was in worker mode, didn't test without.
But it's not important as I'm using mkArray instead now.
cool ty
I love the hide instance variables feature, makes organisation a lot easier, especially with instance vars that are for runtime only!
I'm just a bit confused why you cannot hide/unhide them by clicking the eye icon though. Hope that comes in the future for better ux. :)
trying out the example project throws the error :" Queue is not defined"
can this be fixed? ty
"Tween & Timelines: change implementation of built in easing functions"
Anyone figured out what this means or is this just backend?
Nice, always cool to see features before 100% adoption as opt-in!
a right-click context menu option "open global layer layout" (similar to templates open template layout) would be neat imo.
No more self-erasing! Awesome!
Copy picked will make so much stuff so much cleaner!
(I did a similar suggestion on the board: construct3-21h2.ideas.aha.io/ideas/C321H2-I-298 so I'm double happy.)
The 8-direction sliding is awesome!
I would love it to be added to other movement behaviors as well, for example: the custom movement (maybe added to the push out solid?) and move-to.
Nice!
Now that we have some sorta support for forward kinematics with hierarchies in timelines... maybe inverse kinematics next? ;)
thats neat!
I would be interested in a similar test closer to a game use case. Add one or two effects to a layer and have them be moved by a behavior and collide + a moving camera.
Also what about render cells.
omg, I feel stupid now, thanks for letting me know! For some reason I must have missed it when reading the shortcut documentation.
I still think it should be like that as default, but knowing this helps a lot :)
Member since 6 Jul, 2017