trying out the example project throws the error :" Queue is not defined"
can this be fixed? ty
"Tween & Timelines: change implementation of built in easing functions"
Anyone figured out what this means or is this just backend?
Nice, always cool to see features before 100% adoption as opt-in!
a right-click context menu option "open global layer layout" (similar to templates open template layout) would be neat imo.
No more self-erasing! Awesome!
Copy picked will make so much stuff so much cleaner!
(I did a similar suggestion on the board: construct3-21h2.ideas.aha.io/ideas/C321H2-I-298 so I'm double happy.)
The 8-direction sliding is awesome!
I would love it to be added to other movement behaviors as well, for example: the custom movement (maybe added to the push out solid?) and move-to.
Nice!
Now that we have some sorta support for forward kinematics with hierarchies in timelines... maybe inverse kinematics next? ;)
thats neat!
I would be interested in a similar test closer to a game use case. Add one or two effects to a layer and have them be moved by a behavior and collide + a moving camera.
Also what about render cells.
omg, I feel stupid now, thanks for letting me know! For some reason I must have missed it when reading the shortcut documentation.
I still think it should be like that as default, but knowing this helps a lot :)
I love the "Timeline bar: preview timeline when using the toolbar buttons to cycle through keyframes" as well, but imo it should just always preview the state at the current scrubbing position in edit mode. The only way to see the state between keyframes is by pressing play and pause (afaik), which is awkward.
Awesome, has been the nr.1 feature on my wishlist!
It already will be insanely useful and I hope it receives some further update (like affecting children, creating templates by string) in the future.
Thank you Scirra!
probably bc last patch said: "This weeks' update is slightly smaller than usual, as we've been working on something bigger that will hopefully show up next week!"
I see, thanks for the answer.
Yea, I'll do a little prototype to test. Though I expect it to not work if it just lines up the start timing.
Initially was disappointed in the audio timeline feature, but this really makes it very useful!
One question: how accurate is the audio timing in the timeline? Like does this stay very accurate over long animations (I'm specifically thinking about using this for rythm games)
Member since 6 Jul, 2017