Posterize in HSL space, set quantization separately for Hue, Saturation and Lightness (webGL and webGPU)
one pixel outline shader optimized for pixel art with real low resolution (webGL and webGPU)
Change the color palette by choosing 16 colors, with optional dithering (webGL and webGPU)
Like pixellate but using the pixel size defined by the viewport size (webGL and webGPU)
Effect that shows the depth texture
Set data type, a collection of values without duplicates. Very fast access and deletion of values
Converts brightness into transparency (webGL and webGPU)
Timer behavior that uses real triggers, better performance than the built-in timer and only one instance picked in "on timer"
water like effect that reflects on the y axis, webGL and webGPU
Makes objects invisible (adjustable), shows chromatic aberration in its silhouette (webGL and webGPU)
Change the color palette by choosing 4 colors, with optional dithering (webGL and webGPU)
3 color gradient depth fog exponential (webGL and webGPU)
Member since 6 Jul, 2017 Last online 11 Feb, 2025