procedural animated God Ray effect (webGL and webGPU)
Trim an image to a percentage of its size (webGL and webGPU) ported from a shader by user Somebody
Flag or flame like distortion (webGL and webGPU) ported from Somebody
only render every nth pixel (webGL and webGPU) based on C2 shader by the user Somebody
Frosted Glass effect (webGL and webGPU)
Color Vignette with some additional parameters (webGL and webGPU)
Glitch effect based on Shader from Coolok (supports webGL and webGPU)
Luminosity Mask, can be used make a Bloom effect (webGL & webGPU)
Bloom variant of Kawase Blur, adds a performant bloom (webGL, webGL2 and webGPU)
Blur that mimics Gaussian blur with better performance, use with multiple passes (webGL & webGPU)
Vertical Box Blur with settable blur strength (supports webGL and webGPU) use together with Box Blur Horizontal
Horizontal Box Blur with settable blur strength (supports webGL and webGPU) use together with Box Blur Vertical
Member since 6 Jul, 2017