Change the color palette by choosing 4 colors, with optional dithering (webGL and webGPU)
3 color gradient depth fog exponential (webGL and webGPU)
Change the color palette by choosing 8 colors, with optional dithering (webGL and webGPU)
vertical tube like distortion effect (webGL and webGPU)
horizontal tube like distortion effect (webGL and webGPU)
add a color with overlay blending (webGL and webGPU)
change color based on a three color gradient mapped by lightness (webGL and webGPU)
Bokeh Blur (webGL and webGPU)
Directional Blur (supports webGL and webGPU) set kernel, angle and spacing. Can be used as a motion blur
port of the shader to webGPU + performance optimization for webGL
manage HP, Health, Hit Point or Hearts easily in your game
Fade out the edges with a bunch of properties to set (webGL and webGPU)
Member since 6 Jul, 2017 Last online 20 Feb, 2025