Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r286

Templates feature, new guided tours, and lots more!

15 March, 2022 ()

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Notes

After a short break we're back to our regular release schedule, and we have a big update for you today!

First of all is a new Templates feature. In short this lets you easily update entire sets of instances across your project. One instance can be set to be a "template", and other instances set to be a "replica" of it. Then whenever you edit the template, all the replicas automatically update. Normally we don't update the manual until the next stable release, but as this is a major feature we've posted this forum thread with more information on the new Templates feature if you want to find out more.

We've also got two new guided tours to help new users get started with timeline animations and JavaScript coding. As with the existing guided tour these take you step-by-step through the editor showing you exactly what to do. As there are now three of them, guided tours are now also listed in the Example Browser.

There's loads more changes, including updates for the Animations Editor, timelines and tweens, upgrades for various components, and a set of bug fixes too. Some of the bugs are relatively high risk so watch out for any breaking changes. See the changelog below for full details, and happy testing!

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66
Launch r286

New Features

32 favourites
Templates instances

New Additions

13 favourites
New examples 'Connect four', 'Hidden anagrams', 'Game of life'
15 favourites
New 'Get started with JavaScript' guided tour
13 favourites
New 'Get started with timeline animations' guided tour
10 favourites
Example Browser: also list guided tours
15 favourites
Show a 'Take a break' reminder every 2 hours while editor is open
11 favourites
Allow [code] tag in event sheet comments
9 favourites
Video: 'Set playback rate' action, 'PlaybackRate' expression
13 favourites
Timelines: option to automatically start a timeline on start of a given layout
10 favourites
Animations editor: option to generate sub folders with duplicate names when doing a bulk import of animations from a folder or a zip file

Changes

13 favourites
Tweens: tags are now case insensitive, in line with how tags work in other places
9 favourites
Timeline bar: preview timeline when using the toolbar buttons to cycle through keyframes
11 favourites
Rename 'Timeline' plugin to 'Timeline controller' to better distinguish it from timelines
9 favourites
Make backup and editor usage timers only count time while editor window visible
7 favourites
Update CodeMirror (text editor) to v5.65.1
7 favourites
Update Acorn (editor JavaScript parser) to v8.7.0
8 favourites
Windows WebView2 export: update WebView2 SDK to v1.0.1072.54

Bug Fixes

10 favourites
Sprite 'Spawn' action did not pick correctly when using 'On created' trigger
7 favourites
System viewport expressions not immediately updated after changing scroll/scale/etc.
8 favourites
Audio: changing master volume stopped all fades
6 favourites
Animations editor: collision polygon text input not updating properly in certain conditions (Firefox)
7 favourites
Animations editor: zip files with multiple sub folders not imported correctly
6 favourites
Animations editor: possible crash loading large zip files with nested content
7 favourites
Animations editor: lock the UI when loading a large amount of files
7 favourites
Timeline bar: bar was set to automatically close if free edition was detected
6 favourites
Timeline bar: instance variable, effect and behavior values not set properly on absolute timelines
6 favourites
Timeline bar: ensure duration of audio tracks is visible
6 favourites
Timeline bar: show the new keyboard shortcut for previewing a timeline in the toolbar button tooltip

Performance Improvements

21 favourites
Optimise effect compositor CPU overhead

Scripting updates

8 favourites
8 direction vectorY setter not working correctly

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  • I love the "Timeline bar: preview timeline when using the toolbar buttons to cycle through keyframes" as well, but imo it should just always preview the state at the current scrubbing position in edit mode. The only way to see the state between keyframes is by pressing play and pause (afaik), which is awkward.

      • [-] [+]
      • 2
      • DiegoM's avatar
      • DiegoM
      • Construct Team Construct 3 Developer
      • 2 points
      • (1 child)

      If you press Ctrl (or Cmd in Mac) while scrubbing, the timeline is previewed.

      • omg, I feel stupid now, thanks for letting me know! For some reason I must have missed it when reading the shortcut documentation.

        I still think it should be like that as default, but knowing this helps a lot :)

  • nice love it!!!!!!!!!!!!!!!!!!

  • Whaouuuu nice thank !

  • Awesome, has been the nr.1 feature on my wishlist!

    It already will be insanely useful and I hope it receives some further update (like affecting children, creating templates by string) in the future.

    Thank you Scirra!

  • Thank you for all the great work!!!

  • Niceeeeee! =D

  • Wow, thank you, big update.

    • [-] [+]
    • 2
    • tha's avatar
    • tha
    • 2 points
    • (0 children)

    Templates ? Love :)

  • Templates sound super useful!

  • Fantastic update! Templates are going to be so, so helpful. Thank you, Scirra!

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