jefftrier's Recent Forum Activity

  • Hey all,

    Every once in a while, I inflict myself with a weekend game-jam. This last weekend was to create something like Lunar Lander. Let me know what you think!

    Lander

    -Jeff

  • That's Awesome! Thanks!

  • Thanks!

  • Hi all,

    I just wanted to post that my game is downloadable for free on Steam.

    You can find the page here:

    http://store.steampowered.com/app/365270/

    Hope you like it!

    -Jeff

  • jefftrier Good to hear Would be interesting to get some steam stats. Good luck!

    And btw, your game looks really good

    Hey thanks! I appreciate that!

    I'll keep you posted.

    -Jeff

  • Fortunately, everything works with the Steam wrapper... so getting the game onto Steam was super easy. People will just have to feel their own non-Steam certified sense of achievements while playing my game.

    -Jeff

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  • Hi all,

    My game "Shadow Hunter" just became Greenlit on Steam. I now have the Steam Developer SDK, which seems to be heavy with C++ integration.

    So, I was wondering if there is anyone here experienced with integrating C2 Projects.

    Thanks!

    -Jeff

  • Julia:

    Hey sorry about the late reply. I've been working like crazy this week. Thanks a lot for those comments. It was just the type of feedback I was hoping for.

    NinjaSnap: I'll create instructions for the goal (currently, it's just to kill all of the non patrolling ninjas), and for the "Snapping". I must have forgot to create some instruction in the Dojo. Originally, the snap did work in the way you were used too. But I found that on mobile devices, my fingers got in the way when I tried to do trickier maneuvers. Maybe I'll add an option to do the snapping both ways.

    CynicRPG: Let me know what you think. It's really just a shell of a game at the moment. But I got pretty far on some of the content.

    Super: I'm not sure what you mean by boxes. But, I think this means I need art lessons in pixel land. lol. However, I will say that I plan on making the "Cleaner/Janitor" character do a lot of collecting tools, while ground pounding rats below, and breaking boxes of sorts with perhaps some power-ups hidden inside.

    Thanks again for the comments. They were much appreciated!

    -Jeff

    EDIT: Clarity.

  • Hey guys,

    I just thought I would post a few games my ADHD self has been working on. Most of them are done as far the gears go, but still need more graphics,sounds, bug testing, and content.

    NinjaSnap:

    This is a physics game build toward the mobile platform. I still have to add some context sensitive camera zooming and add more graphics and levels. But most of the base components are done.

    http://simple-distractions.com/NinjaSnap/

    CynicRPG:

    This is a Dystopian Zelda-Pinball hybrid. An experiment with top-down stealth/action gameplay.

    http://simple-distractions.com/CynicRPG/

    Super:

    This is the game I am "mostly" working on. It's a superhero roguelike, played in the platform style. It still needs a lot of work, and is constantly being tweeked... but it's pretty fun to jaunt around in.

    http://simple-distractions.com/Super/

    Let me know what you think. I'm curious what some peoples reactions are to some of the play-styles.

    Thanks!

    -Jeff

  • Btw... don't forget to clear your browser data if the changes don't take effect.

  • Found a bug (web version, Chrome):

    If you're on the lift and go up/down and while it is moving press the opposite direction. The lift never stops and goes offscreen through the ceiling/floor, the sound also keeps playing. Pushing the buttons on the wall to call the lift doesn't work either if this happens.

    I did a quick fix on the elevator. Thanks again!

  • Oh, thanks Kouji! I heard about that one, but there weren't any details before.

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jefftrier

Member since 15 Feb, 2013

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