anty21ro's Recent Forum Activity

  • Hi. This is a feature of the platform. Even using native methods of polling the state of the internet connection, the answer will not always be 100% accurate.

    If you really want to find out exactly, you need to contact any source on the network, it can be anything, such as your own or public website or some service. After contacting, if there is no answer, then there is no network.

    Can you post a screenshot example of how to do this?

  • Hi.

    I am testing every X seconds if there is internet connection in a game of mine.

    Event: Every 5 seconds

    Sub-event: Browser is not online --> Create Object.

    When I am testing this on my phone, using the Remote preview, it works fine. It detects when the internet connection goes on or off.

    If I export it for Android and open the app in my phone the event behaves weird:

    If I have wi-fi enabled before I open the app, it will remember this action even if I enable/disable de wi-fi after that while the app is open and the other way around.

    Is there any other way to check for internet connection in an app?

  • I am working on World 3, the last part of Kitty Loves Birds.

    The game is already on Poki website, you can play it here:

    poki.com/en/g/kitty-loves-birds

  • I've recently released two games on Google Play:

    1. "Escape: Underground" - dark puzzle platformer

    Subscribe to Construct videos now

    play.google.com/store/apps/details

    2. "The Scarecrow" - ball simulation puzzle game

    Subscribe to Construct videos now

    play.google.com/store/apps/details

  • Hi. I have created a timeline animation with multiple parts.

    I have copies of this in a few places in the layout.

    I also have a player that can shoot bullets.

    I want to pause the animation of that certain hierarchy when any parts of it is hit by a bullet. I also want to enable physics with joints.

    I've tried different ways but I don't know how to do this.

    If anyone can look over this would be much appreciated!

    dropbox.com/scl/fi/gaweqf7238zhrtczmsv27/DJ_Example.c3p

  • igortyhon Hey, sorry for that plugin, I forgot to delete it :)

    I've already reduced the collision of the blocks by 2 pixels for each side.

    Is there a way to move the block smoother and not that instant that it is right now?

    More like in my example..

    Update: I set the Density of the Blocks from 1 to 5 and it works better.

  • winkr7

    Hey!

    Thanks for your response. I am really bad at physic, this is what I've manage to achieve.

    dropbox.com/scl/fi/dksjskdwlibn1pr20l7oh/DragAndDropExample_01.c3p

    Can you make the moving of blocks smoother? Also the blocks do not slide easily into the pits, why is that?

  • Hello!

    I am trying to make a drag&drop physics objects system using mouse or touch controls.

    How can I do that to look more realistic like in this video example?

    As you can see in the video, the object can be moved from the point that it was touched and it rotates from that point, too.

    streamable.com/8b1jh7

    Tagged:

  • Ok, I'll try.

    Cheers!

  • Thanks for the example.

    I've just implement it in my game, that is made in Construct 3, but it doesn't work.

    When the layout starts and I try to pan the camera goes to 0 X/Y layout position and stays there.

    I've made an new project and start it from 0 after the one from C2 and it doesn't work.

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  • Hello,

    I am trying to make a camera pan system using the touch controls, that can pan only inside a rectangle sprite.

    If possible, I would like it to function the same if I use the mouse, too.

    Do any of you has an example file?

  • Hi.

    I am trying to create an event that triggers an Ad to display in a browser game.

    The documentation for the SDK is only for the Construct 3 version but I need to do this in Construct 2, since my game is made there.

    I've used the browser plugin with the action "execute javascript" and I've easily manage to install the SDK and call other simple actions.

    The problem comes when I want to trigger this action, to display the Ad:

    "await crazysdk.displayAd('midgame');"

    The next action should be "Wait for previous actions to complete" and since C2 doesn't have that, I need a solution.

    Any of you happen to have a C2 game on crazygames platform and already done this?

    Would help me a lot, thanks!

    This is the SDK documentation for Construct 3:

    docs.crazygames.com/sdk/construct3

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anty21ro

Member since 9 Feb, 2013

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