anty21ro's Recent Forum Activity

  • Nice effect

  • I think that would be great if you will take a look of other engines like Unreal Engine, CryEngine, Unity and see what features they have and try to even simplify and integrate some of them in the 2D/3D world of Construct 3. I recently seen a presentation of the making of Rayman Legends and I think they have a nice engine (for a 2d platformer).

    Subscribe to Construct videos now
    Subscribe to Construct videos now
  • Yes, it works, I assume you test it to

  • Thanks man, you helped me alot.

  • Hi again, I modified like in the image above and it works to a point where ... if I accelerate and rotate to a certain degree the player continue to go in that direction but facing the wrong way ... I don't know if I explained corectly , sorry for my bad english.

    If I add dt to acceleration (250 * dt) and deceleration (-250 * dt), it's not moving at all. I did something wrong I think.

  • Hi razorMonkey, I just tried what you said. The player have a maximum speed now but it doesn't change his trajectory when I press left and right buttons. Can you drop the .capx here? ... maybe I've done something wrong, I'm not good at reproducing .

  • Hi, I want to set a maximum speed to my player (a submarine) but I can't figure out how. I modified the "CustomMovement: Set speed" but it doesn't go right. Is there an easy way to do this?

    Also, when I release the accelerate button, there is a distance interval where the player is decelerating and then stops. If I rotate the player (to the left or right) in this distance interval he will not change his liniar trajectory. Is it possible to influence that just a bit with the left and right buttons?

    Thanks in advance

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Great, I understand now , thank you !

  • Hey, PopperOfCorn thanks alot . That was the problem indeed. But I really don't understand why is that ... I thought that collision of the enemy and walls should matter. "Enemy (own collision) - On collision with - enemyborder (own collision)"

    Sorry if my english is bad. Thanks again !

  • Hi, here is what I am working on and everything is ok: robot.bitballoon.com

    A strange thing happens after I cropped the transparent edges of the enemy sprites (SHIFT+Crop).

    The enemy does not recongnize anymore the walls.

    Here is the link: roboterror.bitballoon.com

    [attachment=1:38jdeige]robot_ss_1.jpg[/attachment:38jdeige]

    [attachment=0:38jdeige]robot_ss_2.jpg[/attachment:38jdeige]

    I don't know what is wrong.

anty21ro's avatar

anty21ro

Member since 9 Feb, 2013

Twitter
anty21ro has 17 followers

Connect with anty21ro

Trophy Case

  • 11-Year Club
  • Entrepreneur Sold something in the asset store
  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • x27
    Quick Draw First 5 people to up-vote a new Construct 3 release
  • x2
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies