anty21ro's Recent Forum Activity

  • Hi. I played your game 20-30 minutes. So at first look I must say It looks great in terms of graphics and gameplay is good. I would like to know what 3d app have you used for graphics, maya, 3ds max? ... and for effects. You modeled all the props ? Have you used udk or other engines for rendering?

    Some things I will change in this game:

    -- If I'm selecting the radar icon and than I change my mind and I want to cancel it , can I do that ? If not, you could do it like this: If I touch again that icon, I will cancel it.

    -- The green border from the enemy units I destroyed - I will change it to red.

    Good luck and congratz

  • Nice graphic style of the game, and cool animations

  • Hi. This is a flappy bird-like game that I am working on ... almost finished it.

  • Not bad. But you need to add an Exit button and a best score that will be saved if you exit and enter again in the game. Make the score bigger and with a brighter color ... you need to work a bit on the graphics. Good luck.

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  • I found this on my .capx downloads folder <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> ... maybe will help you ... its what LittleStain explained

    https://www.dropbox.com/s/nkwa654q4s3hs ... .capx?dl=0

  • Hi again, I want to do something like this:

    Every time is subtracted from PlayerHealth(global variable) - Show the redscreen

    I want to do this so I don't have to add manually for every enemy or prop that hits the player to show the redscreen

    How can I do this ?

  • For the effects you can use the particle system, I think is the best way.

    https://www.pinterest.com/pin/450148925231391230/

    https://www.pinterest.com/pin/295548794270528801/

  • Hi. I did some more to my project (see the arcade link on top of the post). I think I will use a lot the physics behavior, but the player uses just the solid behavior ... and some things just don't work well. Do I have to add the physics behavior to the player too?

    Any of you tried to do something similar ?

  • Ok, I think I understand what you say but I don't have the necessary knowledge to implement this ... finally I managed to solve this, I came with the idea of making 2 groups for "when A is down" and "when D is down". I set the 2 groups deactivated at the start of the animation and activated at the end of it so that the mirror state is not triggered. Point 2 and 3 solved. Thanks everyone for helping me.

  • I don't understand ... is there other simple method ... closer to what I have now in my event sheet ?

  • Hi arcalaus, I never tried something like this - player controls with variables. Maybe if I see an exemple it will be easier for me to implement it. I will try what you suggest ... and maybe you will look on the caps file and see what I've done wrong. Thanks.

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anty21ro

Member since 9 Feb, 2013

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