bad_wolf's Recent Forum Activity

  • You can also save to a Cloud storage service. I save my projects on Google Drive. This way, I am always protected from losing my projects when a hard drive fails. Also, make a second backup in case your working copy gets corrupted.

    You can also work offline; however, to continue working, you need to log in every week (correct me when I am wrong).

    I understand your concern, especially with long-term projects. I am sure Scirra backs up its servers regularly, so I think we are safe even when a server fails. If the whole team disappears from Earth (which is very unlikely), it depends on Scirra's precautions to guarantee their service.

    The C3 project format is a zip file. You can check this by changing the extension of your project to .zip. Then, open that .zip file, and you will see all your files.

    You can also take precautions in case a disaster strikes. Write important sections of your game in Javascript code (methods/functions). Store the game's resources on a cloud service, as mentioned above. Document your game in detail.

    I think we are quite safe when following what I wrote above. However, I am not a Scirra employee, so I can be wrong. Only Scirra can answer your concerns, so maybe it is a good idea to contact their support team and ask. Scirra is easy to access and they respond mostly within 24 hours.

    I hope this helps.

    Bad_Wolf

    (not so bad once you know him)

  • I do not see the problem either. Annual prices are very affordable and Construct 3 is surely worth the money.

    There is no difference if you are Ukrainian, US, UK, European, African or whatever race you belong to; we all pay the same.

    I am based in Botswana, Africa. I will not ask for a discount because I am in Africa.

    Construct 3 is very good value for money, that is it!

  • Hi everyone,

    I am looking for educational games for our 4-year-old toddler, especially language and counting games.

    I looked in the Scirra store, but I cannot find what I am looking for. The game must be educational, fun and easy to play.

    He is away with Masha and the Bear games, Lego Duplo world.

    Do you know, any Construct 3 games for our small toddler? Or are you a teacher, which wrote this kind of game?

    Thank you so much for your help.

    Chris

  • Hi Lionz,

    Thank you for your reply. I made a reply on Saturday evening, but for some unknown reason, it didn't show up on the forum. Therefore, I create another reply.

    I changed my quiz so that the four options have their own sprite and the solution. So in total, there are five sprites:

    sprOption_A

    sprOption_B

    sprOption_C

    sprOption_D

    sprSolution

    The four sprOption_X sprites have an instant variable blnSolution, as you suggested. The questions/solutions are stored in a JSON file. The values of the json file will set the blnSolution to true for the sprOption sprite which is correct.

    It was my intention to reference each member in the sprOption sprite (4 members) by UID. Regretfully that didn't workout as expected. But the solution now, is also fine.

    Thank you again for your help. I wish you all the best.

    Kind Regards,

    Chris

  • Hi Ironz,

    Thank you for your reply which I appreciate so much.

    What I want to accomplish and fail is to make the green option objects invisible, while the result object become visible. Whatever I do, they become all visible or invisible.

    Both the options and solution are in the same sprite. I can resolve this problem by putting the options and the resolution in a separate sprite.

    However, that will only partly solve my problem. When the player click an option, for a short time, it needs to show another colour. For that, I need a clear reference to the choosen option.

    On this moment, I changed the structure of the game and created for each option and the solution a separate sprite. However, for a safe future, I need to know how to reference and access each individual option in the same sprite group.

    Until your reply, I didn't think much about an instance variable holding the correct/incorrect result. The correct/incorrect answer is on this moment stored in the database, so a reference between the instance variable and the database is a very good idea.

    Thank you for your information, which I value very much.

    Kind regards,

    Chris

  • Hello Winkr7,

    Thank you for your reply, which I do appreciate. To give you an idea, please take a look at the following image:

    In the top display area (the blue frame), the question is how. The four green objects in the under section, are the options given of which one is the correct one. Behind the first green object, you see a blue frame. This object is invisible until the player choose an answer. On that moment all four option objects become invisible and the correct answer object, become visible.

    So the player click one of the option sprites (which have all the same name with different UID), the options disappear and the correct answer frame shows up.

    My problem is that cannot access each individual object inside the sprite group. I need to find a way to tell the correct answer to show/hide and the same for each of the four option objects.

    I do appreciate your reply. Thank you again for looking into my problem.

    Kind regards,

    Chris

  • Hi All,

    I will appreciate it when you can help me with the following problem:

    I have a group of sprites called "sprOptions". This group contains 4 sprites with options and 1 solution. These are the UID's of the sprites:

    Option A: UID=15

    Option B: UID=16

    Option C: UID=17

    Option D: UID=18

    Solution: UID=19

    From the moment the player clicks an option, the options (A to D) has to be set invisible and the solutions sprite has to be set visible.

    When I set the visibility for sprOptions to invisible, then in a sub-event use "Pick instance with UID 19" and add the action "sprOptions" Set visibility to Visible.

    When I run the layout, everything is invisible. Also for later actions, it is very important to reference each sprite within the sprite group sprOptions.

    I ask myself, is it not better to create 5 sprites, for example:

    sprOption_A

    sprOption_B

    sprOption_C

    sprOption_D

    sprSolution

    It is easier to keep track of, however I use the former structure because I can change the frames at one place for all 5. For example, changing the border from green to blue is just selecting the blue frame for all of them.

    Please, can you tell me what I do wrong and how I properly select each individual sprite by UID.

    Thank you so much!

    Chris

  • Very true, users of Construct 3 can be the best ambassadors. To start, I created a topic about Scirra Construct 3 at the If Not Nill forum, which is primarily ex-Xojo developers.

    If you are interested in my post there, you can click the following link:

    https://ifnotnil.com/t/scirra-construct-3-c3-a-new-way-of-game-development/3549

    If you have anything to share, you can create a reply on the Construct topic or start your own. However, to do that, you need to be registered.

    Maybe when there is enough interest, we can ask for our own Construct category.

    I hope this helps spread the word about Construct. Construct is an excellent game development environment.

    I wish you a great day!

    Bad_Wolf

    (not so bad once you know him)

  • I did it years ago with the example "Falling Blocks" game, so it is possible. Regretfully, I can't remember. I think there is somewhere a tutorial about it.

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  • Thank you so much Wacky Toaster, for your help.

    The file I shared is the latest version but is not working as expected.

    This is how it should work:

    The next room should only be visible when the player goes over the teleport object. Then the room is changed to the next one, and the player is standing in the doorway.

    When I move the player push by push, he is pushed back by the teleport object.

    The whole labyrinth consists of 7 sub-labyrinths, which contain 12 chambers each. Those chambers are invisible to the player when he is not in the chamber. So only the chamber the player is in must be visible.

    Each sub-labyrinth is one layout, so there are seven layouts to accommodate the labyrinth.

    I think I have to go back to the drawing table and design a better method to change rooms.

    Thank you for your help which is much appreciated.

    Chris

  • Hi again,

    I forgot to add that every sprite is 48x48, and the viewport is 768 x 480 (W x H). I do not know if I have to move the viewport to the next room in code or by teleportation; the viewport will move automatically.

    Thank you again for helping me.

    Chris

  • Hi All,

    Can you please help me with a kind of teleport problem?

    A few weeks ago, I downloaded a C3 file about a teleportation system (thanks to developer Alextro), where when the player touched one door, it came out at another.

    Today, I implemented it in my own game I am creating. Here is the link where you can download my game:

    https://drive.google.com/file/d/1cOuRLUAnWId1lSV26sEzc31U4PiZZz-Q/view?usp=sharing

    When the player tries to leave the first room and touches the (orange) sprTeleport object (which in the final game should be invisible), it comes out again in the first room (should come out in the second room).

    I looked for hours which could be wrong, but I could not find anything.

    Please, can you tell me what goes wrong with my version of the teleport?

    I thank you in advance for your efforts to help me, which will be very much appreciated.

    Chris

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bad_wolf

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