bad_wolf's Recent Forum Activity

  • alextro,

    Thank you so much for your teleportation solution. Exactly what I was looking for for my labyrinth game.

    Chris

  • Hi,

    Just found the complete FreeBundle on my old laptop. So my problem is solved.

    Have a lovely weekend,

    Chris

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  • Hi All,

    Please, can you tell me where I can download the C2 (Construct 2) Freebundle.zip file? I just installed Construct 2 again for just downloading that file. However, the only file I can download is the MediaBundle.

    Thank you so much in advance.

    Chris

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  • Hi Joeb12,

    The example I give you here originate 3 years ago and was suggested by Dop2000. I only modified it a little. Here is the screen capture of the code I modified:

    Just place a "Text" object on your layout and name it "txtClock".

    I hope this helps.

    Chris

  • Hi all,

    Based on the experience of my own thinking, it seems that how much a person thinks "out-of-the-box" is determining the limitations of C3. This probably sounds strange, but often comes true.

    In the past weeks, I regularly got stuck and looked for hours to get unstuck. My first reaction was to blame a bug or limit in C3. In the second look at the problem, I started to see where I could be wrong or misunderstood something.

    On all occasions, even the one I was convinced it was a bug in C3, finally, it was my own limited thinking or lack of knowledge (sometimes I like to run before I can walk) which was to blame.

    In my opinion, whatever environment you use, your own creativity combined with the level of abstract thinking determines the limitations of any development platform.

    Unesteemed the way we develop (Procedural, OOP or visual like C3), what we do is a "craft" and an "art". Not the tool (C3 or anything else) but the person behind the tool is responsible for the final result.

    I do agree, C3 has its limitations, but it is up to us to use those limitations to make great games. In my case, this is a real challenge because I cannot use C3 as often as I wish. Nevertheless, even with very limited time, you create something wonderful in the end when you pursue your goals!

    Happy "game-creation" in C3!

  • When announcing Animate, the blog mentioned that this could be used also for animated objects for course creation.

    On that subject, can Animate do the same as CreateStudio can do?

  • Hi Lionz,

    Thank you for your help, which solved my problem completely.

    Have a lovely weekend!

    Chris

  • Hi Lionz,

    Thank you for your reply.

    I will try to share the project here with the following link:

    drive.google.com/file/d/1cOuRLUAnWId1lSV26sEzc31U4PiZZz-Q/view

    I have no idea why the player is behaving so strangely in L2. Even when I use:

    strPlayer Set X to 0 or to 2 or to 5, no value has any effect.

    Before I posted I searched Youtube, this forum, and the Internet but I could not find any information. Your help is much appreciated.

    Chris

  • Hi All,

    It seems I run into a lot of problems lately with my labyrinth game. So I do apologize for bothering this helpful community again.

    I have two layouts named "L1" and "L2". I also have a global player (sprPlayer) and an "exit" sprite (sprExit) with an instance variable "strDestiny".

    In "L1" the value of sprExit.strDestiny is "L2". So on collision with sprPlayer, the "L2" layout is shown and the player should wait in the opening on the left.

    sprPlayer has the "Tilemovement" behaviour and the grid is 48x48.

    The problem is that once layout "L2" is visible, the player moves without any keypress to the far right of the layout. This is wrong because he needs to wait in the opening at the left until the player presses one of the arrow keys.

    I created a movie of the wrong behaviour of my game together with screen captures at the end of the event sheets and sprExit and sprPlayer properties. Here is the link where you can watch the video:

    drive.google.com/file/d/1Qqbk8J9x-CxVE2V7g9vofBhvZKzTSLmA/view

    Please, can you tell me what is wrong and how I can correct it?

    Thank you so much for your help which I do appreciate.

    Kind Regards,

    Chris

  • Hello Dop2000,

    Thank you so much for your reply and question.

    The Image point was at x 0 / y 48. This was the cause of my problems. I put it now on x 0 / y 0 and I get the values I am expecting.

    You surely made my day today!

    Your input is appreciated.

    Chris

  • Hi All,

    Please, take a look at the following screen capture:

    Those circular blue sprites are the edge of the layout. The green player is at the top-left corner of the layout. There is no grid offset.

    Now my question: How is it possible that the X - Y position is different?

    Given the position of the player in the screen capture, should the tilemovement location, shown in the middle, not be 1 - 1 or 2 - 2?

    Any idea what the problem is and how to solve it?

    Thank you so much for your help which I do appreciate.

    Chris

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bad_wolf

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