It's useful for general scripting questions, but Construct-specific stuff it gets wrong.
I can't say so, Claude helped me to solve one hard task with motion on the hexagon grid, and even drew a scheme for building the construct events, maybe there were some errors, but overall it helped a lot
I can say there is a different problem
For Unity, we can just copy past the AI code and test if it works
In construct events we have to build blocks, and create many variables manually before we understand, will it work or not
Also, for some reason AI can't handle Construct 3 JS code, it always works with errors