Hi there! Could you give us as much details as possible on your issue please?
Thank you for your answer, my question is this, in the multiplayer component, there is a synchronization object function.
But it cannot synchronize the child objects of the object and the children of the child object.
It is hoped that the authorities can improve this function.
The result I expect is :
that the synchronization function can automatically synchronize objects and all associated sub-objects.
The current performance is :
that only the parent object can not be synchronized with the child object.