DAMAJIANG's Forum Posts

  • You can try searching in the addons section for Construct 3.

    https://www.construct.net/en/make-games/addons/98/rgba-channel-separation

    Thank you !

  • I really like this effect

    RGBA-CHANNEL SEPARATION but it only work on C2

    How do I make similar to this

  • I'm trying to set Fullscreen mode to Off and Load stylesheet:

    body{
     min-width: 500px !important;
    }
    

    I expect to be like a html page, where the WindowInnerWidth minimal, then can't drag the browser window. But when i preview I don't know why that doesn't work.

    UPDATE: I think I've solved it.

    This doesn't work on Preview Pop Windows.

    But I preview through the browser tab page and this can works.

  • I see this discussion:

    construct.net/en/forum/construct-3/how-do-i-8/wait-inside-forrepeat-loop-157049

    So I gave it a try:

    output:

    Text: 0 0 0 0 0 0 ···· 0

    I found a problem. Why doesn't the value of loopIndex change

    I expected was:

    Text: 1 2 3 4 5 6 ···· 10

    Of course, I can set a variable and add it to the loop.

    I just curious, why doesn't the value of loopIndex change.

    Tagged:

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  • I suggest you use a dictionary instead of variables. With dictionary you can address each key by name, for example "Key"&number, loop through all keys, delete/add etc. It gives you a lot more flexibility.

    Thanks! Then I tried using a dictionary to store my variables. It works well!

  • It sounds strange, like a Russian doll, but it really needs this feature.

    E.g. I have several similar variables:

    variables 1 = 0 variables 2 = 0 variables 3 = 0 variables 4 = 0 .... variables N = 0

    They all have similar patterns, maybe the pattern behind is not exactly a number or a certain word combination.

    If use the event to modify the variables like make all variables +1 or -1, it seems that there is no way to pass parameters through a Function. I have to Set Value one by one. There are as many variables as I need to operate.

  • Yes, that's it! Thank you!

  • Maybe this can help you. this example from dop2000 share:

    howtoconstructdemos.com/simple-ai-with-pathfinding-wolves-chasing-prey-capx

  • destructible is a very classic 2D effect.

    Like angry birds. blocks are broken into pieces

    so.

    How to make destructible Sprite effect on Construct 3

    similar to Unity plugin :

    https://assetstore.unity.com/packages/tools/sprite-management/destructible-2d-18125

    Of course, I know that currently can use blend mode(destination out) make fake fragments. or draw a few fragments pictures and use particle spray object images. or If it is a fixed image just can use Tilemap erasing.

    But I don't want to use these methods. how can just use a Sprite make this Irregular fragments?

    I just thought, maybe can Canvas paste object, but I don't know how to implement it.Does anyone have a example to share?

    Tagged:

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  • try set the wrapping to character?

  • Start page is an example of Pin chain style How do I turn the last sprite into a stake and tie the character.

    Tagged:

  • I think should be provided a tool that allows the translator to check syntax compliance with the specification by self, just as Ashley would manually post to remind us when a new version is released.

    For example, we could manually export CSV in the poeditor, then open to the syntax checker tool, and then just as Ashley would tell us in person what we wrote wrong.

    As an extension, it is more important to provide the editor with a native test that imports language packages, allowing the translator to export data from the poeditor and test the translation locally.In my opinion, this can greatly improve the translation efficiency of both sides and also reduce the time Ashley spends on these little things.

  • The problems have been corrected

  • I have corrected these translations according to the verification log, please help us to check again. Ashley