the_Shit_hawk's Recent Forum Activity

  • as for backups, i mean to, i just always forget. though its nice to be able to upload from c3 to dropbox and google drive, though its upsetting that google drive stopped hosting games; though i couldnt share drive links on facebook anyway so its w.e. just means i have to get my shit together and start making apks lol. but yes as far as arrays i believe you can write to them in game, as theyre often used to inventory setups, so constant changing values etc. im pretty sure thats what youre asking lol but i could be wrong

  • what if you set the array value to a variable, and then have in game triggers change the variable?

    i dont use arrays, though i probably should learn a bit.

    however, ill use a similar method in my games so that as you progress spawn times get faster, making the difficulty increase the further you progress.

  • if on desktop, add an event, any event.

    for this instance just use system and whatever the first option is.

    when you click the line of code youll notice that theres sections.

    if you click all the way on the left it selects the entire event, triggers, actions, etc.

    if you click just system, it selects just system, same with actions.

    so, if you create any event, you can then select just the triggering event, as opposed to the entire event, and press delete.

    it takes a few seconds, however, it allows you to have a blank event as a placeholder.

    on the right hand side, if you Left click where it says +Add... after +Add action, it will allow you to add an event above or below another event.

    hopefully thats of some help

  • on ball collision box 1 add +1score to player 2, on ball collision box 2 +1 score player one

    have 2 text object set up, every tick>set text>player1score , etc so it always displays the proper score

    at end game you would probably want to set ball speed to 0 or disabled so it stops moving, preventing a late score, and a win counting as a loss or vice versa

  • generally ill add an invisble box, when ball collides w box destroy ball, add +1 to playerx score. as youve 2 players youd have player1 score and player 2 score. then have a game ender function; If playerx score Greater or equal to EndGameScore, set variable to win/lose, set text to you win/you lose, wait x seconds, reset global variables, restart layout.

    can add a do you want to retry or continue option but thats the basics.

  • would wait work? if you just need a blank function to act for a tick wait 0 seconds should do the trick, or set the previous action as a trigger etc. not sure exactly what youre trying to do but if you provide more info i can probably help w a workaround

  • can also use snapshot canvas option to take a screenshot of something, and then set that picture to a sprite image, via load sprite image from url. as i saw you were asking about an RPG, this would allow users to create their own armor etc, that is, if you can get a working editor.

    i hear r0j0hound has a canvas plugin that allows you to draw.

    saw mention of it being added into c3, though i havent followed up on it much.

  • browser Object.

    On Export Clicked >Browser>Invoke Download

    used in conjunction with snapshot canvas function in System, you can download screenshots as png or jpg.

  • after youve published a file, if youve saved it, you can edit it and update the file on record scirra, updating your game on the arcade, but im pretty sure once its exported and published its as is. ive had pcs crashed and asked if i could reclaim a game from a file and they pretty much said to just remake it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • you mean after export and publishing? no.

    however, you can upload a capx file when you publish your game, which is essentially the editor file, so you or others can go in at a later point and update graphics or edit programming.

  • another neat trick is loading screens. most events in construct are instant. though, you could add a nice loading screen to give your users a break, or to build anticipation. ive had a few apps in the past with progress bars linked to timers, and at set increments change text to a different % and say "building profiles..... adding ****"and random functions to make people think its actually doing things in the background, when really its an app comprised of 4 lines of code.

  • https://www.scirra.com/tutorials/259/ea ... -your-game

    so it seems its been disabled until further notice.

    im not too knowledgeable about multiplayer or savegames, but i would assume you save a player name as a variable, and score as a variable, as well as positions on the leaderboard, if leaderboard2 > leaderboard 1 set nameholdervariable to leaderboard1, set leaderboard1 to leaderboard2, set leaderboard2 to nameholdervariable

    this would successfully replace the player in first with the player in second, and vice versa if the person in second has more points than the person in first. this would be daisy chained all the way to however many leaderboard slots youd want. each would just be a text object, same w scores.

    as far as how to get the names and scores of the players and display to all users, that my friend i do not know.

    as i said, not too knowledgeable about multiplayer, ive been wanting to learn how to make a texting app but i assume i need a server or a license. but i think the server is the key, its a host that connects with all users and can ferry information back and forth, or hold it while games are inactive.

    though, don't give up

    can always fake it til you make it.

    set 2 columns of 11 text objects, top 2 are name and score. the rest are leaderboard1, leaderboard2, etc. can make a list of fake names, and play 10 times and write in your scores, maybe some high some low, scores can be random generated numbers within ranges, and if player is above x score they take that slot, giving them the positive feeling of beating other people, without the actual server or other players. also makes your game feel more popular, as theres all these other players, even if said player is the first or second to play your game.

the_Shit_hawk's avatar

the_Shit_hawk

Member since 2 May, 2017

None one is following the_Shit_hawk yet!

Trophy Case

  • 7-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

9/44
How to earn trophies