the_Shit_hawk's Recent Forum Activity

  • If seperate springs, I suggest the same but adding pick by UID, however pending what youre working with that may take up several events for several springs, which isn't always ideal.

  • are the springs all going to boost them the same amount? If so, could do something along the lines of, On Collisiion- Set Jump Height To (NewJumpHeight), Simulate Control - Jump, Set Jump Height (Original JumpHeight).

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  • So i currently have a sprite drawn to look like an arrow. its on a seperate layer than game, on a HUD layout, 0 scroll 0x0 parallax. HUD works fine. Arrow angle is set to (Global VariableX), (Global VariableY), with events changing the variables to the current objective. I Find that the arrow function works, however since it is on a seperate HUD layer, its position doesn't actually move. How would I go about setting the arrow to point in the direction that the objective is in from the players orientation? I'm assuming that the answer is some sort of equation including player.x - objective.x etc, but i dont know what exactly it is, also, i may be over thinking it, and it may not be an equation at all. not to say there's any one correct way to achieve something. However, i feel like this is a fairly basic thing that i haven't seen covered , and did a quick search, so my apologies if this is answered a million times already. the final piece of code im looking for reads something along the lines of, set arrow angle at object from player position, i just dont know how to get the "from " part.

  • having the issue of trying to upoad something from C3 Beta to scirra's arcade. if i upload the .zip to other hosting sites i just get a black screen

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the_Shit_hawk

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