the_Shit_hawk's Recent Forum Activity

  • id suggest to just play around with it, tie it to an obviously visible trigger, something along the lines of if 5 is pressed on keyboard a giant red box shows up, or it sets a txt to something, from there you should be able to tweak things to see where the issue is, granted you probably did that before posting. i would also suggest to look for any other "every tick" events, maybe you have multiple which are in turn cancelling eachother out? or maybe two triggers to the same event. theres been a lot of times where it was just a matter of overlooking something, such as duplicates of triggers etc. also make sure the event isnt inverted, or set up with a special condition. worst case scenario, try remaking the event. if every tick doesnt seem to work try every 0.0001 seconds or something to that extent

  • also, being as youve multiple objects to go on multiple layers, you could replace said global variables with an Array, however, im not very well versed with arrays, other than the fact that they can act as mass global variables.

  • so, while theres probably a completely proper way to do this, one idea would be to make a global variable named layers. If layer = front, set size to 3, if layer = middle, set size to 2, if layer = back, set size to 1. this wouldnt create actual physical layers so to speak, but would change the characters size to look like they were on a different layer. after all, games are just a bunch of smoke and mirrors. used in conjunction with a sort of hopping animation could look like youre switching layers. then you would need a second global variable, determining what layer objects are on, and what layers enemies are on. If Player Layer = Object/Enemy layer, Turn collisions ON. else, turn collision Off. Hopefully that makes sense for you. -tsh

  • also, ive tried updating, deleting and reuploading the game a few times, nothings been seeming to work

  • ive a similar issue, game works fine in preview mode, and when i load the editor i get the c3 splash with the creatures and the rock, but when i upload my game i get "Construct 3" loading screen, essentially the c2 splash with a 3 instead, and once uploaded to scirra arcade, the loading bar finishes, and then nothing happens. happens in chrome, firefox, via rabb.it, and anyone else who ive sent the link to has had the same issue. ive looked for games published on c3 in the new games section and everything seems to be done on c2, so maybe its not just me but a c3 issue? ive tried going into the layout and changing the loading screen from the splash to c3 logo and loading bar, but to no avail, as the splash changed, but still just freezes at the screen when its done loading. any ideas?

  • fair enough. itll be good practice. atleast im able to collect all the sounds and images from one place, should make things go a bit faster

  • So, I Made a bunch of games on Construct 2 on my laptop, Uploaded them to be hosted on google drive, and since then, my laptop has died, and google drive has stopped hosting. So, As For Backwards compatability, If I Have the images folder, mdeia folder, app.manifest, c2runtime.js, data.js, icon pngs (114,128,16,256,32) , index.html, jquery-2.1.1.min.js, loading-logo.png, and offline.appcache files, is there any possible way to recover my games short of going through the images folder and remaking everything ?

  • didnt fully grasp what you were trying to do, my apologies. Simply get rid of the instance variable. Put The RANDOM(Min,MAX) Wait.

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  • so, wait is an action not an event, in system you should see every X seconds as an event. you should be able to set it up as an additional condition to Game = 1. that way, If Game =1, Every Random (x,Y) Seconds, Action Will Happen

  • nvm, the angle was where i as messing up, didnt include the function so it wasnt reading corrrectly. thank you. and for anyone else having trouble with this, it ended up being angle(player.x,player.x,target.x,target.y) , but nevertheless the same. thank you much.

  • cuts me off at the comma

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the_Shit_hawk

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