the_Shit_hawk's Recent Forum Activity

  • it sounds overly simple but maybe add a "wait" ? if the OS actually doesnt allow music until first touch you may be able to use the "on Nth touch" option, but i havent much experience with it. not a solution, just figured id help snowball some ideas.

  • update: it wont even give me a chance to choose something other than dropbox, so id have to transfer manually, which isnt impossible, but would be nice to just store online

  • so ive been very much enjoying the cross platform capability of construct 3, being able to go from my pc to my phone to test and make changes on the run.

    however, ive been running into an issue where whenever i try to access the dropbox api for cloud storage whether its to save or retrieve files, it brings me to the dropbox login screen, and then when i log in it closes construct and says unable to verify. ive tested my password on pc, as well as reset it, and it works fine on pc, just not on mobile. i assume this means the issue is on constructs side of the mobile platform, as i can login fine to dropbox.com on my mobile, as well as the app, just not via construct.net. editor. this is proving to be a large pain as i can transfer things to my phone to make changes and test, but i've a working app, and it just needs some graphic improvement, which is much more accurate via pc than mobile; so, if anybody else has had this issue, or has any ideas how to fix it or what may be going wrong your input would be greatly appreciated. it could just be me, but i've had issues with cloud and local storage since a few updates ago, though i know thats no help as i dont have an approximate number. anyways, just seeing if its a common issue or something simple to fix that i'm just looking over. thanks for reading.

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  • so on pc when i goto my locally stored files in browser instead of opening my game it opens an empty subfolder?

    When i try to access via mobile i cannot log in, even after changing password and logging in via multiple browsers on pc, it still says incorrect login. both via chrome. pc is linux, phone is android 6.?.? and samsung galaxy j3 . any help would be appreciated.

  • another way to go would be to have a sprite named spawn#, and if then on trigger- spawn character "spawn"&Level with Level being a variable for which level you are currently on, or even add an event when the camera switches or whatever triggers the next level starting that creates the playersprite at specific locations. once again can use the level variable, and if level = x set spawn coordinates to x,y.

    theres a handful of ways to do it, you seem like you have it figured out.

  • you don't you make your own but honestly, theres youtube tutorials as well as a fair amount of templates and showcases in the start page, as rojo said, break it down. figure out what aspects you want to recreate and go from there. by starting with a simple sprite with platform behavior as a player, and another with solid behavior as a floor, you're halfway to making super mario bros, and you're only 5 or 6 clicks in. play around a bit, see what you can do. mix and match ideas and see what you can come up with.

  • maybe even adding a subevent for when down arrow is pressed, with an extra condition of trigger once while true, and having the event as, set animation to - crouch

    then on released have it revert to w.e. animation

    but theres no right or wrong way, if you managed to make it work, kudos.

  • if youre talking about capx files, they're generally saved on dropbox.com or other file sharing site.

    theres also the arcade you can link to

    i havent dabbled much with outside publishers, but theres always sites like newgrounds, albinoblacksheep, etc, where you can submit games to be hosted. if you're just trying to show a tutorial, you could even take a screenshot and host it that way through photobucket or imgur etc. shit, even facebook, and then just post the pictures url.

    however, if youre just looking to show people stuff, easily and free, id say to host the game itself use scirra arcade, and to host the c3p or c2p file, use drop box

  • i believe i read something about canvas support in full version, however, being as you know where you want your line, why not just make a sprite? something rectangular, 5x100 or something like that, and disable initially visible, when you want the line drawn , set visible.

    maybe try using something like,

    set sprite width to distance (origin.x,origin.y,mouse.x,mouse.y)

    set sprite angle to mouse.x, mouse.y

    this will set the length or width of the sprite to the distance between your start point and where you clicked.

  • if you have an animation that is universal between objects, such as an explosion that occurs when you shoot any enemy or their health = 0, it may be helpful to make a seperate sprite of just the explosion animation, and spawn said sprite on the object when triggered, and once the animation is finished playing it destroys so as not to take up added memory or create lag.

    this would look something like,

    enemy; on enemy health =<0 ; enemy ; spawn object ; 'explosion animation'

    ; enemy; destroy

    explosion animation; on created ; play animation 'Explode' from start

    explosion animation; on animation 'explode' ended; 'explosion animation' ; destroy

    you could disable collisions with the death animation so as once the enemy has died they cant hurt you, just be sure to spawn the animation onto the enemy before you destroy the enemy, or it will default and spawn the animation on all instances of the chosen sprite.

  • you could then go a step further and before loot drop, set global variable 'luck' to random(range)

    and then base your loot off of a random drawn number.

    so as beating the 1st boss you would have a luck range (or loot class range) of 0-3, where as beating the 4th boss your luck can range from 7-15 etc depending how big your game is, even if its just a small game you can customize loot per level

  • > + Asteroid: Is overlapping BulletLaser

    >

    > ----+ Asteroid: Pick top instance

    > -----> Asteroid: Subtract random(?100?) from Hp

    > -----> Asteroid: Subtract random(?100?) from Hp

    >

    > + Asteroid: Hp = 0

    > -> Asteroid: Destroy

    >

    > // To add - for every -1000 hp of the asteroid make him drop loots

    > + Asteroid: LootHp = 0

    > -> System: Wait 0.01 seconds

    > -> Player: Spawn PowerUpsHP on layer "HPbar" (image point 0)

    > -> Asteroid: Set LootHp to 1000

    >

    > its not working whats wrong

    >

    You're subtracting from Hp twice (I guess you should once from Hp and once from LootHp).

    One more thing is that you use "random" two times – so a different number will be subtracted from Hp than from LootHp.

    ^^^^^^^^^what he said

    use a global variable called 'damage' and on the event say, set 'damage' to random(range), subtract 'damage' from HP, subtract 'damage' from Loot Hp

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the_Shit_hawk

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