+ Asteroid: Is overlapping BulletLaser
----+ Asteroid: Pick top instance
-----> Asteroid: Subtract random(?100?) from Hp
-----> Asteroid: Subtract random(?100?) from Hp
+ Asteroid: Hp = 0
-> Asteroid: Destroy
// To add - for every -1000 hp of the asteroid make him drop loots
+ Asteroid: LootHp = 0
-> System: Wait 0.01 seconds
-> Player: Spawn PowerUpsHP on layer "HPbar" (image point 0)
-> Asteroid: Set LootHp to 1000
its not working whats wrong