yeah i think hes looking to just add a blank event instead of a sub event; but if youre just using it as a placeholder/reminder that something will eventually go there, you can also add comments, and then write in what you want to put at a later time, i.e "score system goes here" and then next time you open up its not just a blank event like uhmmmmm whatd i want here. lol.
Not a reminder, but when adding different sections of code, doing updates or upgrades to the code, inserting events before another event, refactoring, copying/pasting code, and a few other uses that I use it for it in my books.
For example:
Function "createPlayer"
---->create player sprite
---->move player sprite to final location
---->...some other logic needed for create
Lets say you update this function later, and you need to do something after creating player sprite but before moving it like so:
Function "createPlayer"
---->create player sprite
-----> some new action, maybe add a new sprite that will get pinned
---->move player sprite to final location
---->...some other logic needed for create
You would need to add a new event to "CreatePlayer" which ends up at the bottom of the function:
Function "createPlayer"
---->create player sprite
-----> some new action, maybe add a new sprite that will get pinned
---->move player sprite to final location
---->...some other logic needed for create
----> Our new (blank) event to contain some actions
You then need to move this (which is a tad cumbersome). Move the "new event" which is at the bottom of the function, to just after the create player sprite. And, if this is a really large function (breaking some coding practices, but that's OK) then moving it is tedious at times.
Anyways, that is how I typically would use it. It is a time/frustration saver for the blank event sheet because I could do this:
Function "createPlayer"
---->create player sprite
----> Quick and easy blank event
---->move player sprite to final location
---->...some other logic needed for create
Once the blank even is there, you can create your logic. Referencing the events around it as needed. No mess, no fuss.
In reality it is a couple seconds saved every-time this is done. But when you do 5000+ events, a couple seconds adds up.
This is of course, one example of usage.