arcgen's Recent Forum Activity

  • Thanks Kyatric! I'll need it very soon :)

  • Other thing that there is nothing to do with Nintendo. Could you guys make a Tutorial to teach how to export for Ouya? I also would like to port my game for Ouya :) I don't have the console yet, but as soon as I know how to run C2 on it I'll buy one :D

    Is there any material about how to run C2 on Ouya?

  • First of all, NotionGames and Ashley , you guys are my heroes! :D I have my game now almost feature complete and I started to talk with Nintendo a couple of weeks ago. I was thinking about to port it for Unity 3D because I don't have any idea about the C2 performance on Wii Um or even if it would be possible.

    Ashley , if C2 will have an exporter, it would be REALLY great and save me a LOT of work.

    Btw, you guys can see the gameplay footage of my game here:

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    and here:

    There is no music yet, but very soon I will start to publish some material and things like that :)

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  • I still have the same problem so far, but I just let this aside for now to focus on the rest of the game. Some time I have to go back to it and try to fix.

  • Guys, I don't know if you still on this post, but I also have the same problem here. I have a old macbook (the white one, 4 years more or less) and a mackbook pro (arround 1 year), and my game just run on the new one. I don't know if it is a OS version problem or what it is, but the old one is up to date and also the video driver. There is a compatibility problem.

  • No, it's not. I have the newest drive and I have the same problem on other computers.

  • Well. I guess there are no way to fix it. At least nobody had any idea so far. :) I made something different that had the same effect and it's working without the WebGL.

    By the way, it's important to look over it, because probably there are more people with the same issue or maybe with something like this.

  • Looks like it's a new issue because nobody replied so far. Even to give some suggestions how to try to fix it.

  • Hello everyone,

    I'm using the Pixellate effect in my game during a boss battle to emulate the "super nintendo pixellate effect". When the enemy has a hit, he turns his pixel value goes from 1 to 8 to 16 and goes back from 16 to 8 to 1. It runs very well on browser, but when I export the project the enemy is always pixellated, even using the value 1 when he was not hit. Is it a probem with WebGL on EXE files? Is there anyway to solve it?

    By the way. What is "Parameter Index" in the effect box? What is it for?

    Thank you

  • Hey,

    I had an update right now, but I still have the same problem. The weird thing is on my other computer it runs perfectly. In the browsers preview depends on the browser. Firefox and Chrome are ok, bur Internet Explore has the same problem as the EXE version. Any idea?

  • Hey linkman2004, Thanks! The scale works well and I'll try to update my drivers. I don't think it could be the drivers, because during the normal zoom the tiles are ok. It just make this gap when the game zooms out.

    Another thing. Do you know if it's possible to make a shake screen using the Magicam? I'm using the normal shake from the behavior "Scrol To", but it doesn't work with Magicam.

  • linkman2004 I have the same problem as And also I have some BG layers that I would like to maintain without Zoom. Is it possible to have zoom only on selected layers?

    Another thing. When I use zoom out there are some gaps between the tiles after export the game, but not during the preview. Any idea what it could be?

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arcgen

Member since 27 Jan, 2013

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