arcgen's Recent Forum Activity

  • Hey Guys,

    I have some gameplay videos for you

    I hope you like it

  • :/

  • Ashley, it looks like there are more people having the same freezing problem. Could it be garbage collection or something after the Node-webkit exporter on windows?

    Katala, not only on multiplayer games. Imagine a single player match and you are jumping or trying to do something, but the game froze for 5 seconds. It's really, really bad.

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  • I tested the game using the Construct 2 profiler debugger mode using Firefox as browser. It didn't freeze at all. Of course the performance isn't as good as the exe version, but at least there is no freeze.

  • Guys, I have the same problem here. I tried different browsers/setups, some of them freeze less than others, but it still freezing. Using Chrome or Node-webkit on preview, or running the exported game on a Mac computer using Node-webkit, works very well and doesn't freeze at all. I think it is a problem on the windows exporter. I tried all the browser setups and I think that the freeze happens more often on IE and Firefox, but it still happening less often on Chrome.

    Did you guys find a solution so far?

    Thanks!

  • Ashley, the freeze that I told you is exact the same in the Katala 's game. I noticed that the engine also have a memory leak and it could have something to do about it.

    Katala did you fix it? I tried many things, but the freezing is still there.

  • How can I create lines or waypoints?

  • Hello everyone,

    I'm trying to figure out how can I create a map controller like Super Mario World. It needs to have a 4 ways controller, walks only on the tracks, stops on cross way and when the level isn't available just can't pass.

    I'm using the 8 direction behavior, but I couldn't think how I could make it work on that way.

    Thanks

  • Doomed'n Damned on Indiegames.com :)

    http://indiegames.com/2013/10/doomedn_damned_medieval_platfo.html

  • Yann and podpathos is it possible to have 4 screens for 4 different players at the same time? It works very well, but I couldn't understand the code.

  • Hello everyone,

    I have a platform attached on a chain on the roof. The chain uses the rotate behavior and the platform is following the chain fixed on an image point using the "every tick" block. The platform has the "Jumpthru" behavior (I also tested the "Solid" behavior). The problem is, when the player (using the platform behavior) is on the platform, I can't jump. The jump just doesn't work when the player is on the platform in movement. Do you guys have any idea why?

    Thanks

  • Hey guys,

    I did some tests on Spriter + C2 and I'm really happy with the results. I can't just use it on my game right now, but at least I tested the normal Spriter system to have nicer animations frame by frame in the game. Next project I'll use it for sure.

    You can check an idle animation using Spriter and C2 that I made. There are some bugs on the animation because the drawn wasn't prepared for it. It was just a fanart/illustration that I made a quite long ago and I adapted to work with bones and modular animation.

    http://youtu.be/6n98QQu7EtA

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arcgen

Member since 27 Jan, 2013

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