It was awesome! People like the game so far :)
By the way, I'm going now for an Indie dev meeting in a bar here in Berlin. I'll have the game with me to collect some feedback. :) If someone is in Berlin, It will be in the Druide Bar on Karl Marx Allee near the Computerspielemuseum. I'll take some pictures to post later on the game blog :D.
Nops. I used a different engine that time. Now I'm thinking of porting the game for mobile using Construct 2. :) Depends on the performance, but the game is very simple and light. Would have no problem I guess.
Unfortunately I had no time these days to work on the game. I will go back to it next week and will have something new to show :)
Nops. I just use a checker to know the size of the tiles (in this cade 64x64 tiles), and that's it.
If you want I can sen you a private message with the image attached just to you know better how to make it.
It would be nice farflamex. Is it common post demos to give feedback in here? This game should be commercial (I hope :P), but before that I would like to have as much feedback and test as I can. :)
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Hey BluePhaze, it could be Inkscape with no problem, but I prefer to use Illustrator because of the interface. I'm using tileset for the bricks and ruins part. For the trees and bigger objects I'm using "complete pieces".
Thank you everyone! I have some problems with animations and unfortunately I had no time to work on it these days. My schedule is a bit delayed again, but I'm working hard to have a gameplay video as soon as possible. :)
You guys can check some animations and new stuffs on my blog arc-gen.com/blog If you have some feedback about the animations, please feel free to say it.
As soon as I have a name for the game I'm going to create a new topic using the name to post new content about the game.
It will take a while unfortunately. I'm working alone and I hope have a footage video in around 2 week, but a demo will take a bit longer.
Thanks :D I have more content to post as soon as possible. :)
Thanks! :) I would like to work as an artist in future projects and partnerships as soon I finish that one.
Member since 27 Jan, 2013