It was awesome! People like the game so far :)
By the way, I'm going now for an Indie dev meeting in a bar here in Berlin. I'll have the game with me to collect some feedback. :) If someone is in Berlin, It will be in the Druide Bar on Karl Marx Allee near the Computerspielemuseum. I'll take some pictures to post later on the game blog :D.
Nops. I used a different engine that time. Now I'm thinking of porting the game for mobile using Construct 2. :) Depends on the performance, but the game is very simple and light. Would have no problem I guess.
Unfortunately I had no time these days to work on the game. I will go back to it next week and will have something new to show :)
Nops. I just use a checker to know the size of the tiles (in this cade 64x64 tiles), and that's it.
If you want I can sen you a private message with the image attached just to you know better how to make it.
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It would be nice farflamex. Is it common post demos to give feedback in here? This game should be commercial (I hope :P), but before that I would like to have as much feedback and test as I can. :)
Hey BluePhaze, it could be Inkscape with no problem, but I prefer to use Illustrator because of the interface. I'm using tileset for the bricks and ruins part. For the trees and bigger objects I'm using "complete pieces".
Thank you everyone! I have some problems with animations and unfortunately I had no time to work on it these days. My schedule is a bit delayed again, but I'm working hard to have a gameplay video as soon as possible. :)
You guys can check some animations and new stuffs on my blog arc-gen.com/blog If you have some feedback about the animations, please feel free to say it.
As soon as I have a name for the game I'm going to create a new topic using the name to post new content about the game.
It will take a while unfortunately. I'm working alone and I hope have a footage video in around 2 week, but a demo will take a bit longer.
Thanks :D I have more content to post as soon as possible. :)
Thanks! :) I would like to work as an artist in future projects and partnerships as soon I finish that one.
Member since 27 Jan, 2013