kmsravindra's Recent Forum Activity

  • I guess this plugin only works on PC.

  • What kind of help are you looking for? I haven't dealt with AI, but have made several educational simulations including 3D. You can take a look at the link in my signature for the apps that are hosted on itunes in this regard.

  • Bl4ckSh33p, I think I figured this out and got it working. You need to have browser--> Open newURL window --> instead of https:// in your URL, use itms-apps://

    Then it opens the iOS app store app directly w/o safari getting involved

    Also note that this functionality doesn't work in preview mode...It works after the app is installed on your iPhone/iPad. Hope you will find this information useful.

    Although the above approach works, Apple's recommended way of doing this is -

    --------------------------------------------------------------------------------------------------------------------

    NSString *iTunesLink = "https://itunes.apple.com/us/app/apple-store/id375380948?mt=8";

    [

    [UIApplication sharedApplication] openURL:[NSURL URLWithString:iTunesLink]];

    But I am not sure how to make this kind of code work in Construct2 for iOS. IF ANYONE HAS A BETTER WAY OF DEALING WITH THIS, PLEASE SHARE....

  • pablorocco, I am trying to do something similar to this. Just wanted to check if you had any further luck with this software? thanks!

  • Great to know! Thanks for accommodating this request.

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  • Ashley, Wanted to know if there is any touch enhancement being planned to leverage "3D touch" iphone6s feature into construct2?

  • Google has a "app invite" feature as shown here in the below video. Wondering if there is a way to integrate this into the construct2?

  • Good to know that! Thanks for your response.

  • Thanks I am trying to understand more about the utility expressions "Worldtolocal" and "localtoworld" and a use case context for the same...can you throw some light on that?

  • I really like the accuracy of chipmunk physics compared to Box2D in most of the aspects (especially the way collisions happen). Thanks a lot for giving us this plugin...

    R0J0hound, I wanted to show how the things around look like from a moving object (that has a behavior of chipmunk physics). More like a relative motion where I change the reference frame to a moving object...For example, the way the objects in the scene appear if I sit on a moving swing...

    Are the utility expressions "Worldtolocal" and "localtoworld" the ones that I need to use to translate other objects in the scene?

  • QuaziGNRLnose, I am having couple of issues if you can help -

    1. I have multiple layouts and using Q3Dmaster in one of the layout. When I navigate to the layout having the Q3DMaster and then back to any other layout that has buttons/listboxes, then the buttons/listboxes in other layouts disappear irrespective of whatever layer they are present on..I am using the "Behind" mode of Q3DMaster.

    2. When I use the "Inside" mode, then the listboxes/buttons on the other layouts show up in the above scenario...However inside mode renders everything upside down...

    Any help is appreciated.

  • OK, it says that "Your APK should include custom drawables assets for common tablet screen densities" and its takes me to section 4 of this link -

    http://developer.android.com/distribute ... blet-icons

    The Intel XDK has only option to upload assets in 4 icon sizes (36px at LDPI, 48 ,72 and 96px@XHDPI)...

    So I think this is a Intel XDK issue of not being able to upload more assets as requested in the above link...

    Any thoughts/suggestions how to get around this? Otherwise the app simply shows that it is NOT designed for tablets!

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kmsravindra

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