I really like the accuracy of chipmunk physics compared to Box2D in most of the aspects (especially the way collisions happen). Thanks a lot for giving us this plugin...
R0J0hound, I wanted to show how the things around look like from a moving object (that has a behavior of chipmunk physics). More like a relative motion where I change the reference frame to a moving object...For example, the way the objects in the scene appear if I sit on a moving swing...
Are the utility expressions "Worldtolocal" and "localtoworld" the ones that I need to use to translate other objects in the scene?