Giganten's Forum Posts

  • okay, was trying to use it for fast moving balls, like a pinball game.

  • How can I handle collisions between fast moving objects, like the Bullet yes/no in the official physics behavior?

  • Crusader kings 2 and Europa universalis 4?

  • You shouldn't need to use dt anywhere. A fixed timestep of 1/30 is the timestep used per frame. So if the game is running at 60fps then after 60 frames the physics will be 2 seconds along compared to the actual 1 second.

    You can specify a variable timestep but that isn't so good with physics, so a fixed timestep is recommended. The drawback is the physics can run faster/slower depending on the screen refresh rate, aka it's not framerate independent. That said you could detect the fps of the game when it starts and set the timestep based on that.

    Do I understand this correctly.

    If i set my game/level to start with

    On start of layout

    Stepping mode - Fixed

    Fixed timestep - 1/fps

    The physics will run at same speed on screens with different refresh rates?

    If I leave it at the standard 1/30 does that mean someone with higher fps can finish the level faster?

    yeah

    is electron an alternative to nw.js and do they release updates faster?

  • I would like to add this too: On released doesn't trigger at all.

    Or should I make another report?

  • Yeah. Is there any place where we can ask/report this to MS to be changed?

    Is seems to work if you add only trigger once, but can that cause other problems?

  • Why isn't there a separate bug reporting page, where the user have to fill in and attach all necessary files to submit a bug report? Wouldn't that save you time closing bug report that aren't following the guidelines?

  • nice

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  • On Button released doesn't seems to work at all.

    Haven't tried the W10 app's yet, but they use the same engine as the Edge browser? So will W10 apps have the same problem?

  • Anyone else have problem with MS edge browser triggering On gamepad button pressed multiples of times while pressed.

  • Thank you R0J0hound, learned something new today.

  • I added a pivot joint between two object, but when I set, make changes to the ang velocity the joint origin don't keep up with the changes. Same happens when it hits something.

    Is this some limitation of chipmunk?

  • Congratulations to the release!