R0J0hound , post collide only triggers once I think when it first collides, but if the player is standing on the elevator, the elevator would need to continuously negate the forces pushing down on it. I tried anyways, but elevator just gets pushed down.
I also tried the foreach collision pair, and seeing if I could negate forces, but didn't have any success with that.
I've also tried using another object to position the elevator to as a way to keep the elevator from moving, but then it causes objects to sink into it. I assume because it is still getting pushed but the position becomes reset.
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edit: also, another reason not to use joints is if the elevator must change direction while moving.