kmsravindra's Recent Forum Activity

  • QuaziGNRLnose, I have a game with multiple layouts and in couple of layouts I need Q3DMaster. So as per your advise, I made Q3DMaster invisble in layouts (at the start of layout action) that I don't want it show. However during the game - after I visit the layouts containing the Q3DMaster and then visit the layouts where I made it invisible, all the loaded objects and the Q3DMaster is still showing through in those layouts where I dont want it to be shown...Please help as to how I should be taking care of this.

  • Thanks for the response. I am currently creating a dialogue box using functions in C2 itself (with the needed buttons and logic in a separate layout & including that eventsheet across my apps) but that does not come with tweening. So this plugin sounds useful to me. One more question is does it allow the user to customize the position and size of the dialogue window? Thanks!

  • jomo, The demos look great...I am planning to buy this and had few questions...

    1. Wanted to know if this will work on iOS platforms as well and there will not be any issues while exporting and packaging with Cordova iOS platform?

    2. Can I have buttons, multiple texts / text fonts , multiple images etc., inside this dialogue box? Do I need to create such sprites and buttons, text etc., on top of the dialogue layer?

    3. Can I replace the text on ok and cancel buttons to something that I want? And place them wherever I want?

    4. Can I add more buttons?

    Please let me know.

  • It could be quite so. Thanks and now it worked with "Basic" material...

  • QuaziGNRLnose, When I set material emissive color for an object having a diffuse map in v2.4, it doesnt multiply the diffuse map...rather the object is just showing the plain emissive color that is set. I remember that I read somewhere in the forums that when there are no lights in the scene and we want the object's diffuse map to be fully visible, then I need to set my material color as black and emissive color to full white so that the entire diffuse map appears on the model with no lights in the scene. This used to happen as mentioned in V2.3 but its not happening now...There cant be a chance that I am doing wrong in v2.4 because I am using the same code that worked earlier on v2.3 and I am using the same with V2.4...Not sure if this is some problem at my end or in v2.4

    EDIT: I just crosschecked the above functionality with V2.3 re-installed and it works! It doesnt work in V2.4.

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  • QuaziGNRLnose, I figured out that the problem was happening due to material color and emmissive color. Earlier with v2.3 I had set the material color to black and emissive color to white ( for a black sky diffuseMap). Now I had to set this inversely meaning ...material color to white and emissive color to black! Only then it showed up the black sky...Does it mean anything?

    Also I am facing an issue when I use same Q3DMaster and Q3DObjects across 2 layouts..When I move from first layout where the Q3Dmodels are already loaded to another layout that uses the same Q3Dobjects/Q3DMaster then it encounters few javascript errors ( because these models were already loaded in the previous layouts). I had to check manually in the code to see if the models are already loaded then perform few actions and if the models are not loaded already then perform different set of actions...Any elegant way to circumvent such issues when moving between layouts that use the same Q3Dobjects and Q3DMaster?

    Thanks for your help.

  • QuaziGNRLnose, I have downloaded this version. However my previous app that uses Q3DMaster with BLACK background color now renders it as white with 2.4 version? It used to render in Black till I downloaded this version. I am unable to figure out what is causing this. Everything was the same except for this change...Could you please help me with it? I am using Render mode - Behind fyi...

  • Thanks rexrainbow

  • , Thanks, this plugin looks very useful!

    Any possibility that this plugin could be used on sprites?

  • QuaziGNRLnose, This is great! thanks...Could you please upload some examples for using v2.4 features please? I couldnt find any in the starting thread.

  • , either ways, all the notifications get deleted including the newly added one.

  • , I am trying to use this plugin for one of my game. I am providing a restart button that will restart the layout in my game...There is minor issue that I am facing with delete notifications...It would be helpful if this can be fixed -

    When I run the action "delete all notifications" and add a new notification just after the above delete action, this new notification also gets deleted. I need to explicitly give a wait time of 0.5 seconds between these 2 actions to avoid this which seems like a overhead and not so neat functionality...

    Could you please help resolve this?

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kmsravindra

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