Does Q3D plugin support creating and using vector3 as in threejs ( for example -->
var matrix = new THREE.Matrix4();
matrix.extractRotation( mesh.matrix );
var direction = new THREE.Vector3( 0, 0, 1 );
matrix.multiplyVector3( direction );
kind of stuff ?)
Given two thin cylinders ( representing vectors) in 3D, I wanted to align a plane that contains these two vectors. I am unable to find the relevant expressions in the plugin in this regard. The lookup vector / look towards conditions doesn't seem to help (or atleast I am unable to understand to use them for this purpose). Any pointers?